Paralives release date and price: Everything we know so far

An exciting new entry in the life simulation genre, coming to Early Access in 2025

Paralives, an upcoming life simulation game developed by Alex Massé, has ignited a wave of excitement among gaming enthusiasts. With its promise to provide an immersive and highly customizable experience, Paralives aims to captivate players seeking a new level of creative freedom. In this article, we will delve into the known features of Paralives, offering a glimpse into the game’s potential and why it has garnered such anticipation.

Back in September 2018, Alex Massé, an indie game developer and artist, embarked on the journey of creating their ultimate life simulation game, Paralives. After 10 months of dedicated work, the game was officially announced in a thrilling Twitter post, sending shockwaves of excitement through the gaming community.

Due to the positive response from the community, Massé decided to begin working full time on the game, and promises to bring exciting new features to the life simulation genre, such as custom lot sizing and flexible furniture customisation.

Although no price has been announced yet, we can confirm that Paralives will come to Early Access in 2025 and will be accessible for both Windows and Mac users through the popular gaming platform, Steam. Furthermore, the game will support user-generated content, allowing players to unleash their creativity and share their creations via the Steam Workshop.

An ambitious life simulator

Paralives is set to include many classic features in the base game, such as:

  • Dogs
  • Cats
  • Horses
  • Cars
  • Weather
  • Small Boats
  • Custom house boats
  • Diagonal staircases
  • Curved pools

Flexible building tools

Although the game is still in early development, we’ve already seen some interesting details. The video below demonstrates how flexible building will be. Players will be able to click and drag a room into existence, free from the restrictions of a grid.

An early preview of the Paralives building mode

However, if would prefer more control over building and lining up objects, then you will be pleased to know that it will be possible to enable and customise a grid in the settings menu.

In addition, there will also be an in-game measuring tape tool that will allow players to replicate their own home or any other real world building.

So far, it appears that every object in the game offers customisation options. For example, you can stretch windows and curtains to any size, change different parts of an object such as the curtain rod, and even add accessories to furniture, such as tablecloths.

It’s no surprise that a colour wheel and pattern selector will also be included, allowing for even more customisation when decorating your Para’s homes.

Early Paralives footage

Simulation Mode

Paralives will offer fully open world gameplay. That means you’re free to explore the world and won’t be interrupted by loading screens. So, when your Parafolk leave their homes, you will be able to watch them take a walk, drive out or even horseback ride to their next destination. Maybe something unexpected will happen along the way?

The design of in-game characters, known as Parafolk, can be seen in this announcement post. Little information has been revealed about simulation mode at this time, but according to the August AMA and an interview with the developer, we should expect that the game will feel alive, and the town will be filled with cute simulated people living their best parallel lives.

We’re so excited for Paralives, are you? Let us know in the comments below, or consider joining The Paralives Hub Fan Forums!

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  1. Hey, I just saw on the Wikipedia for Paralives that Alex Masse confirmed he wanted a “Realistic life simulator” and that Occults would not be in the game AT ALL but I could have sworn that he said he would love to add Occults in future updates when I was subscribing to their Patreon last year. So what’s the deal? Does anyone have an update on this. Occults are a huge part of the game for me. I am not interested in a fully realistic life simulation game. That’s kind of what ruined Sims 4 for me after having so many awesome Occult Sims in Sims 3.

    Everyone suddenly started wanting this hyper realistic nonsense and I’m not here for it. Do we have a recent, summer 2022 update confirming whether Occults are going to be part of the game or excluded? I am REALLY looking forward to this game and I will be freaking devestated if Occults aren’t added because they’re my favorite part of the whole game.

  2. I am eagerly waiting for this game to come out! I just wish we knew a little more about it and what’s going on with it!

  3. Can’t wait till this game is released as I love building and designing houses.
    I also want to see how different it is to the sims and the playable differences.

  4. I can’t tell how excited I am! It’s because the game looks so amazing and pretty. AND THE BEST THING IS: My pc can really run it ?

  5. This game we has it been my whole life?? I just found out about it from twitter and I thought it was out and now I’m almost in tears because it’s not. Now I’ll never look at the sims the same and I’ll judt be thinking of this game!

    1. There could be a chance though that they don’t release this year and instead just show the parafolk and gameplay

    1. Not too sure if teen pregnancies would pass the T for Teen rating, as PEGI are quite strict about that. If it does make it to the game, we will announce it! There could be modding support for this eventually, too.

  6. How much will the game cost when it comes out? Hopefully not as much as Sims did at first ($40). Also, will it have packs and extra stuff you need to buy? One last thing, will people be able to make/ download CC?

    1. A price has not yet been announced. As soon as we know, we’ll update you guys! The game will have many free updates. No DLC plans have been announced yet, but could come much later. Regarding user-generated content, the game will support Steam Workshop, so yes, there will be CC and mods! I will add this information to the article. 🙂