Paralives May Have Gradual Aging & Height Sliders


[vc_row type=”in_container” full_screen_row_position=”middle” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″ shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_link_target=”_self” column_shadow=”none” column_border_radius=”none” width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][nectar_gradient_text heading_tag=”h2″ color=”extra-color-gradient-1″ gradient_direction=”diagonal” text=”Paralives’ creator is experimenting with procedurally generated animations.”][vc_column_text]Upcoming life simulation game, Paralives, may include yet another break-through feature for the life simulation genre. The game already has advanced build tools, such as curved walls, curved pools and fluid object resizing.

We may also see some new features made possible by the character animation system.

In many games, animations are key-frame based. This means that every animation must be individually crafted.

As an example, let’s consider the ‘hug’ animation. You would need to create 2 separate animations for this, one for adult-to-adult interactions, and another for adult-to-child interactions. That’s a lot of work![/vc_column_text][nectar_gradient_text heading_tag=”h2″ color=”extra-color-gradient-1″ gradient_direction=”diagonal” text=”Procedural animations to the rescue!”][vc_column_text]

“A procedural animation is used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations.” – Wikipedia

This type of animation system would be ideal for an indie game with limited resources. It would allow for more time to be allocated to gameplay, which will be the focus of Paralives.

Recently, the creator revealed that they are currently experimenting with procedural animation:

“I’m currently experimenting with a procedural animation system to save time. For example, two adults hugging vs an adult hugging a child would be two different animations normally but I’m thinking on a system that would adjust some frames of the pose to different heights” – Alex Masse, Paralives Discord, Off-Topic Category

So how could this revolutionise a life simulation? We asked Alex if procedural animations could allow for a highly requested feature: gradual aging.

“If procedural animations end up working well, I think gradual aging might be possible. Experimenting with it at the moment. But don’t get your hopes too high on this” – Alex Masse, Paralives Discord, Off-Topic Category

At this stage, we can only fantasize. But we sure are hopeful![/vc_column_text][nectar_gradient_text heading_tag=”h2″ color=”extra-color-gradient-1″ gradient_direction=”diagonal” text=”Did someone mention heights?”][vc_column_text]One more thing. Will procedural animations finally allow fans to create characters of more varied heights? Maybe even a height slider?

“Can’t confirm the height slider yet :)” – Alex Masse, Paralives Discord, Off-Topic Category

Well, that surely wasn’t a “no.” 🙂 Could we finally be getting height sliders and gradual aging? Stay tuned![/vc_column_text][/vc_column][/vc_row][vc_row type=”in_container” full_screen_row_position=”middle” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″ shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”padding-5-percent” column_padding_position=”all” background_color=”#ededed” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_link_target=”_self” column_shadow=”none” column_border_radius=”none” width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” column_border_width=”none” column_border_style=”solid” bg_image_animation=”none” enable_animation=”true” animation=”reveal-from-left”][text-with-icon icon_type=”font_icon” icon=”icon-warning-sign” color=”Extra-Color-2″]Disclaimer: Paralives is still in development. Any features mentioned in this article have not yet been confirmed, but are being discussed or considered by the creators. Therefore this content should be considered speculative.[/text-with-icon][/vc_column][/vc_row][vc_row type=”in_container” full_screen_row_position=”middle” bg_image=”40″ bg_position=”center center” bg_repeat=”no-repeat” scene_position=”center” text_color=”light” text_align=”center” top_padding=”12%” bottom_padding=”11%” class=”banner” enable_gradient=”true” color_overlay=”#2f78ed” color_overlay_2=”#68b954″ gradient_direction=”left_t_to_right_b” overlay_strength=”0.95″ shape_divider_position=”bottom” bg_image_animation=”zoom-out-slow” shape_type=””][vc_column column_padding=”padding-6-percent” column_padding_position=”left-right” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_link_target=”_self” column_shadow=”none” column_border_radius=”none” width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” column_border_width=”none” column_border_style=”solid” bg_image_animation=”none” enable_animation=”true” animation=”fade-in-from-bottom”][vc_column_text]

Want to take part?

Paralives is a game built for the community, by the community. The developers encourage YOU to share your ideas for your dream life simulation game![/vc_column_text][divider line_type=”No Line” custom_height=”0″][nectar_btn size=”large” button_style=”regular” button_color_2=”Accent-Color” color_override=”#ffffff” solid_text_color_override=”#2f78ed” icon_family=”none” el_class=”banner” url=”/forum” text=”Join the forum!”][/vc_column][/vc_row]

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  1. This looks like it could have great potential. I’m a Simmer and have been for years. I love simulation games that I can play a character and build a home. The more customization available, the better. Woo me away from Sims with extensive content, the ability to have custom content and mods, create a style and color wheel, curved walls, spiral staircases and ladders (along with traditional stairs) and open world and maybe even the ability to visit other Simmers (I know that last one is a tall order, but it’d be awesome!)

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