Noteworthy NewcomerAugust 18, 2019 at 4:01 pmHub Points373
Is your para the artistic sort? Well, they’re going to need an outlet for that, aren’t they? Here are several ideas for different ways to keep them occupied and give them a way to beautify their environment or make some money.
Paint and Dye Making Skill
On a budget? Got a huge pile of minerals you don’t know what to do with, or a garden full of colorful but otherwise useless flowers? Well, you can turn those into something a little more lucrative, or use them in your artistic endeavors.
How? With a pigment kit, of course! With the pigment kit, you can craft up dyes and paints. You can grind up certain collectibles (flowers and gems) to make certain colored dyes that may have a quality boost, or just pick a color from the color wheel and pay something to create it. For paint, you can even use some collectibles to add special effects (sparkles, glow in the dark, pearlescence, iridescence, metallicness, matte, glossiness). If you don’t have enough collectibles on-hand to mix the color you want, you can add on some extra pigments, but it will cost your para more to make the pigment if you do.
Dyes can be used for hair and fabrics, while paint can be used for paintings, murals, walls, statues and pottery. Both dyes and paint can be sold for money.
When you start the pigment skill, you’ll be able to dye some fabrics and be able to dye either a whole head of hair (without modular hairstyles) or a whole section of hair, such as bangs (with modular hairstyles). As you level up, you unlock more options: more difficult fabrics and new patterns (streaks, tips, ombre for hair; checkers, dots, stripes, etc. for fabric). At a higher level, you unlock the ability to use more than one dye on the same object (whether that’s hair or fabric).
Hair dye can be made to be temporary or permanent. If it turns out to be low quality, though, it could turn out to be the opposite of what you wanted. Your para’s gorgeous red hair color could wash out in the bath or turn a strange color. The bright green dye you just wanted for parties over the weekend could stick around and get your para in trouble at work.
The pigment skill also determines how well your para is able to dye hair. They can dye their own hair or someone else’s. They can charge to dye someone else’s if they want. There is a chance of failure, though, especially if you use poor quality dye, and a para won’t be happy if they get a bad dye job. Your para might miss the roots, miss some random spots or accidentally add extra spots in places that weren’t meant to be dyed. If you do well, though, there will be some little gameplay benefits alongside the cosmetic customization.
You can also dye other folks’ hair for money, whether freelance or working an active career at a salon. In either case, the client will give you prompts like “I want something wild and colorful”, “I want red hair with streaks”, “I want some subdued highlights”, “I want mermaid hair”, etc. You have some creative freedom with any prompt, but if you go directly against what the client wants, they won’t be happy even if you’re maxed level and used the finest of dyes. As you level up and unlock new dye features, you get new prompts that incorporate the features. Prompts are chosen somewhat randomly, but the client’s personality factors in: a para isn’t going to ask for blue hair if they hate the color blue. A socially awkward wallflower isn’t going to ask for colorful temporary hair dye for a big party, etc.
Perhaps you can also dye people’s hair as a prank like in TS3 by booby-trapping the shower with it. This will always either cover their full head, or miss some spots, but you can choose the color and whether the dye is permanent or temporary.
If the player wants to dye a para’s hair without having to bother to make it and get the pigment skill up, they can always buy some either in a store or online. In grocery stores, there will usually be a limited selection, mostly natural hair colors. Specialized cosmetics stores will tend to have better selections, but be more expensive. Online, you have to pay for shipping and the dye might not be as advertised. You can also either pay someone in town with a high pigment skill to dye your hair for you, go to a salon to get it dyed professionally, or take your chances doing it yourself.
Folk can buy fabric at a fabric store or online, but there will be a limited selection. If you want to get totally custom with the fabrics, you’ve got to dye them yourself. First, you buy the base fabric. Most are simple textures that the dyes can be applied to, but there are some special cases: collectible fabric patterns, which I’ll go into more detail on further down. With most fabrics, once you’ve reached the necessary level, you can apply additional details in the form of patterns using dyes. Dyeing fabric with good quality dye increases its value, while using poor quality dye may reduce the value. With poor quality dye, the fabric might come out the wrong color or have missing spots.
Fabric can be used to make clothes, pillows, blankets, tablecloths, curtains and more with the sewing skill. When you go to make a custom object using the sewing skill, you can select which fabric you would like to use (with an option to purchase some from a limited number of choices if you have none on hand) on what part. Want stripy silk on the sleeves but cotton for the main body of the shirt? Want to make a patchwork blanket? Go for it. Objects made with the sewing skill can be used or sold for money. The more expensive the fabric used to make the item, the more expensive the item will be. Better quality fabric also tends to lead to better quality sewn items, which can confer occasional gameplay benefits.
With a certain level in the sewing skill, folk can replace the fabric on their furniture with a fabric they have on-hand. This isn’t the only way to change the appearance of furniture, but it has the benefit of increasing the value of the furniture and may confer small gameplay benefits.
There is also a collection of various patterned fabric. You can use dyes to change the base color and maybe the color on the patterns, but you can’t add any extra patterns to these special cases. Each different collectible pattern has a gameplay bonus. If you can collect them all and have a para with a certain level in the sewing skill, they can make a patchwork blanket using each of the collectible fabrics that offers all of the bonuses in one and even amplifies them a little bit.
If you wish to use the sewing skill to make money, you can either sell the objects directly or work as a freelancer taking commissions. Clients will request certain level-appropriate items and you can earn a big bonus by impressing them. The downside is that you’ll occasionally have to deal with difficult or unreasonable clients
When you make paint, you get a multi-use can. As you level up the pigment skill, you get new special effects you can add.
Paintings and Murals
Folk can make paintings and murals using the painting skill. Folk can do those without paint, but paintings and murals usually won’t turn out as well and there may be more cost associated with those.
Painting and mural-making come with an optional minigame where paint comes into play. The minigame provides a large selection of what is like a coloring book page: outlines and places that could be colored in, but no colors yet. The player can use any paint cans their para has to color in the blank spaces as they wish (they may also leave parts blank if they wish). If the player doesn’t have much paint on-hand, they can buy some extra paint to use in the painting, but they’ll all be plain (no special effects) and come in only 7 basic colors. The exact image the player made will hang on the wall. As the player levels up the painting skill, they unlock more and better quality painting and mural options for the minigame.
Each paint can has multiple uses, but as the player fills in more areas in the minigame, the amount of paint available goes down. When it gets to the bottom, the paint is consumed and the bucket is all that’s left. Empty paint buckets can be thrown away, broken down for scrap, or turned into usable buckets for holding collectibles, trick-or-treating, easter baskets, or playing in the sand. It’s not the prettiest option, but hey, it’s reusing for your eco-conscious folk.
If the player doesn’t want to play the minigame, they can skip it and still use the paint. The resulting painting or mural will get a bump in quality/price, but you might not see the color that went into it. If the paint had a special effect, the special effect will be applied somewhere to the painting/mural: possibly over the whole thing, or in certain spots depending on the painting/mural.
With murals, they can be done in places that the para’s household owns or specifically designated public places, but for more mischievous sorts they can be done in places the para doesn’t have permission to paint.
Walls and Fences
Sure, you can change the walls in build mode, but folk painting the walls themselves always makes the place that little bit nicer. You also get options that don’t normally appear in build mode: you can’t have special effects or as much customization of patterns if you only go through build mode (but there are cheats for players who just want to build) This ability is also controlled by the painting skill.
Any type of wallpaper can be painted, but there are limitations to most of them. You can only add new patterns to paint sections (so not wooden panels or wallpaper, for example. Tiles are a special case I’ll go into in the pottery section). You can change the color of other sections and add special effects, but that’s it. If you really want to go wild painting the walls, there’s a special wall type you can add to be a blank canvas. You can add patterns and/or various edgings to these walls at will. When telling your folk what areas of the wall to paint, you can designate a whole room, multiple walls, one wall, or a specific section of wall for them to paint.
I imagine it working something like the banner customization system in Minecraft: you get a bunch of pattern options and can layer them as you see fit and use whichever colors you like. As you level up, you unlock more patterns.
How fences can be painted varies greatly depending on the type of fence. With some fences, particularly the wrought iron ones, you can only choose two solid colors: one for the post and one for the rest. Other kinds of fences have more options, if there’s room for details to show up.
If you use poor quality paint, it’s likely the painted sections of the walls or fences will peel off in areas or discolor. Higher quality paint results in a better value home and subtle gameplay benefits.
Other folk can potentially pay your para to paint parts of their homes or other owned lots. Like with the hair dyeing, the player will be given a prompt that has some restrictions but some creative freedom. Even children can make a little bit of money painting fences for neighbors. If there’s an architect career, painting the walls could be one way to make the client like the job you’ve done more.
This one is relative simple. Folk can make statues from various mediums using a statue-making skill. Then they can paint them if they wish: if a player chooses to paint a statue, each statue has various nodes that can be painted. Some might have various patterns that the player can fill in with the colors they wish (say, different coat patterns on a dog statue), but others may just have a single option. If the player wants to skip customizing the paint job, they can either choose to let it be a default paint job (every statue has at least one) or paint it solidly with one sufficiently full paint can.
The player can also paint a statue they didn’t make as a prank, so if you’ve ever wanted to paint the town founder statue a sparkly hot pink…
Using the pottery skill, your para can make ceramic or clay vases, bowls, figurines, tiles and some roof shingles. Vases can stand alone or hold flowers. Bowls can hold food, collectibles or potpourri. Figurines are purely decorative. Tiles and shingles can be used to customize buildings.
With vases and bowls, you can choose the shape and then apply paint to it if you wish. You unlock new paint patterns as you level up the pigment skill.
Figurines work like miniature statues.
Tiles have their own set of patterns that unlock as the pigment skill is leveled. Once a player has a tile, they can use it to replace tiles on floors, ceilings and wallpapers, as well as any objects that come with tiles (like some showers might). If the player uses low quality tiles for the replacement, some will crack and others will fall off entirely.
Shingles can be painted solid colors and replace the roofs. Poor quality shingles, like tiles, will crack or come loose. Poor quality shingles might also get moss growing on them. Don’t worry if you want moss growing on high quality ones: you have the option to treat it to encourage moss growth.
Being able to make things out of glass might be nice, where you can make glass bowls and vases and perhaps replace plain glass with colored and/or stained glass.
I’d love to be able to have other creative uses for collectibles too: jewelry-making for minerals, with different cuts jewelry styles and metals to choose from, and flower arranging for flowers.
Also nice would be having scrap metal and some use for it. Perhaps it could be used and painted (if desired) to replace the roof with metal and poor quality metal roofs tend to rust through and/or discolor. Having an option for folk to be able to make their own structures out of scrap metal would be so cool and an interesting possibility for challenges.
I see this whole list as potentially interesting for challenges: with all these options, players could make a rule for themselves that they’re not allowed to customize or even buy certain items in build mode, but their folk have to make or customize them themself.
Even outside of challenges, it’d be nice for artsy folk to be able to incorporate that creativity in more than just having their paintings and/or statues in the house.3+
Moderator September 13, 2019 at 1:20 amHub Points1935
I absolutely adore this! So much depth and areas for creativity and ways to spend time.0
NewbieSeptember 20, 2019 at 10:30 pmHub Points100
Great ideas! If characters in this game indeed gonna have skills, I hope they’ll learn them much slower and harder than in the sims. And have more skill levels than 100
NewbieSeptember 27, 2019 at 10:32 pmHub Points178
I’m not so detailed as you, so i’ll just say how a writer can evolve.
Microtale (first option available) -> Flash Fiction -> Tale -> Novellette -> Novella -> Smaller Novel -> Bigger Novel.
The first thing would be the genre choice. I never liked the unrealism of unlock the genres while learning. More realist – and better – would be all genres available.
Personality and mood make you better in a genre, while you are a beginner. You can learn about different genres reading. The more you read (on general), better the works. And you can be known for a specific genre after writing much sucesses within it.
- This reply was modified 1 year, 1 month ago by MaisQueVerPensar.
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