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  • Trait System Idea

  • AwesomeSoxs

    April 14, 2020 at 8:23 pm
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    When it comes to other life simulation games the personality system has always been shallow. My idea is that there will be bars for each different core personality trait (are they dirty or clean, outgoing or shy, creative or logical, fun or serious, Happy or gloomy, etc) and at each end of the bar, there are spaces to choose a trait. For example, if the slider on the creative bar is close to creativity, you can choose what is their main outlet for their creativity (music, writing, art). The creative slide is full and can affect all creative areas but whichever trait you’ve chosen is their main outlet. There can also be other applications. If the slider is close to clean you can choose a trait as to why they’re so clean. Do they have OCD? Are they a germaphobe? What do you guys think?

  • sweetchilli

    Star Hubkin
    April 15, 2020 at 1:30 am
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    I think sliders/bars between 2 attributes is a cool idea, I’ve seen it floating around here and there. Maybe say a grub -> neat scale could influence the probability of them doing cleaning or messy activities autonomously. I’d really like to see mannerisms and autonomy affected! As for additional traits, I think I’d like the sliders to generate related “talents” and “interests” that are set by the game but which you can re-roll. Or maybe your sliders affect which traits are available to choose. Just kind of thinking this out as I go.

  • BirdieBlue2

    April 15, 2020 at 4:22 am
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    Yeah! Such great ideas. I am smitten.

  • Aibas(Ahmed Saddig)

    Pro Hubkin
    April 15, 2020 at 7:21 pm
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    i can’t add much to these ideas since i think they’re already good and WAY more developed than other ??????? games have sold as “never seen before”

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Original Post
0 of 0 posts June 2018