Okay, perhaps a thing we shouldn’t suggest or focus on yet, as this isn’t the primary focus yet, but here we go anyways.
-Tiered DLC is where you could get the whole DLC for the normal full price (which is yet to be discovered at the time of making) but you can get a smaller version to try it out first or if you don’t have enough funds currently to get the whole thing for half off.
-You can upgrade from this smaller version to the whole version for the amount that would make it cost as much as the full DLC (Smaller Tier + Difference Amount) so if the DLC was 20 dollars and the smaller tier was 10 dollars, you would need to pay 10 dollars to upgrade to the full DLC.
-DLC Trials, basically you can try the whole DLC for 1 hour, this hour would only count when the game is open (Meaning when you turn off the game, your trial won’t go to waste. This would encourage people to try it out before they buy the DLC.
-The Smaller Tier of DLC would take out some of the elements in the DLC, but still make it enjoyable in terms of gameplay, building and the DAP (Design-A-Para), this way people can get some of it for less of the price and upgrade it later on if they feel like it.
-It could either be pre-determined on what gameplay elements are kept in or kept out, or you can make it where players can pick some of the gameplay elements in the DLC, just not all of them. For example if there was a DLC with 5 gameplay elements, you can get the smaller tier and maybe enjoy 2 or 3 of the gameplay elements that you choose, and you cannot reconfigure this after-wards unless you have bought the smaller tier of DLC in the last 2 hours (By then you should have an idea, and after the 2 hours you are ineligible for a refund.)
I think this would be a great idea as it would help the players with less income, or perhaps people who are kids/teens and don’t have much money and such.
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