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  • Lively Worlds and Cities Pt 1

     cakeefeatured updated 1 year, 7 months ago 3 Members · 4 Posts
  • cakeefeatured

    Star Hubkin
    April 25, 2020 at 10:27 pm
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    Skyscrapers and Cities
    Part two: https://paraliveshub.com/?post_type=topic&p=8425

    I was doing some studying of architecture and yes planning out my own para world lol (for when we have the CAW program), the past few days and was thinking if in the future Paralives would have the ability to make big detailed cities and infrastructures. I know it’s a long way off from world building yet but I can only hope!

    I think what would really make them standout and look unique and bring it alive would be lots of ambience from cars approaching and driving off and honking and car music muffled being played and heard, sirens, birds, noise from community lots as you pass by, paras talking and shoes clicking on the ground,street entertainment etc. In sims there’s not much of it and if anything mostly silent. So if we can have those it’d be fun and also maybe being able to hear these noises inside homes but more muted or when paras open windows the noise floats inside.
    – Visual affects like exhaust fumes from cars, steam coming from streets after it rains, seeing messy sidewalks every now and then with paper flyers splayed on the ground or blowing in wind, spilled food, trash bags, someone dropped their phone, maybe even vomit from those paras who partied a little too hard last night.

    – Lastly, being able to divide the city world up into smaller boroughs

    If we are to have skyscrapers
    I think what would really make them stand out somewhat realistic would be having the concrete and stone siding on the walls with the columns separators and window panels on them. Then there could be some decorative accents to add like metal beams, geometric accents, roof fencing with the decorative etching on them. I included photos for reference.

    Skyscrapers have many type of windows and they’re usually floor to ceiling windows and most games like sims in this case don’t have many of them without the border around them, I think having just the glass pane without a border would be able to give seamless looks to buildings especially stores.

    Other objects to make cities unique

    Being able to build pedestrian overpass bridges that connect lots together and allow paras to travel through on to get to other parts of town or sides of buildings without loading screens. Being able to decorate them as well with furniture and plants.

    Stairs being more accessible to other parts in town.

    Being able to mark or divide up a lot into mini lots instead of it acting as one lot,I think this would be cool for those lots that has a store connected to a multilevel parking garage underneath

    Wider sidewalks; Allowing more natural elements and furniture objects to be built/set in the middle of a lot like big and small planters to place trees or bushes in, potted plants, table chair sets with umbrellas, lounge chairs and benches.

    Bicycle lanes for bicycles only

    Jogging lanes for those who wanna workout or even just briskly walk or take a stroll.

    Being able to place and have: two lane roads, one way roads,four lane highways, interstate highways with customizable signs, as well as dirt/grassy roads for cars to travel on.

    Being able to use one way roads in between buildings/alley ways

    Overpasses for cars only that can be built over highways or just another road.

    Making bridges that paras can also walk on in their own lane like the Brooklyn bridge.

    Side street car parking near sidewalks (aka parallel parking lots)

    These are just some ideas I had. i will add a part two of items I had in mind and you guys add on to it too.
    I know this might be a lot and could be a lot to make but, what would you all want to see in cities? If we can make them as detailed as possible.

    • This discussion was modified 1 year, 7 months ago by  cakeefeatured.
    • This discussion was modified 1 year, 7 months ago by  cakeefeatured.
    • This discussion was modified 1 year, 7 months ago by  cakeefeatured.
    • This discussion was modified 1 year, 7 months ago by  cakeefeatured.
    • This discussion was modified 1 year, 6 months ago by  cakeefeatured.
    • This discussion was modified 1 year, 6 months ago by  cakeefeatured.
    • This discussion was modified 1 year, 6 months ago by  cakeefeatured.
  • sweetchilli

    Star Hubkin
    April 26, 2020 at 2:15 am
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    I really like the idea of sound, though I think it would have to be different for each world. A quiet suburban neighbourhood would sound very different, for example. I like the level of depth you have here, though I don’t think every detail would make the cut, especially not in the base game. I’m happy to hear more, I’m not familiar with big cities but it would cool to have one as a really immersive experience in-game.

  • bailey

    Star Hubkin
    April 26, 2020 at 2:18 pm
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    I like everything in this idea except for this part.

    – Visual affects like exhaust fumes from cars, steam coming from streets after it rains, seeing messy sidewalks every now and then with paper flyers splayed on the ground or blowing in wind, spilled food, trash bags, someone dropped their phone, maybe even vomit from those paras who partied a little too hard last night.

    I wouldn’t like it if the environment randomly became messy and gross with no way to prevent it. I can get wanting a city to look realistic, but I personally don’t want my Parafolk living in dirty cities with garbage and other mess on the ground. Nor would i want to have to micromanage random townsfolk to manually keep it from happening. If this was a thing, I’d at least like an option to turn it off so Parafolk in cities wouldn’t automatically litter or just be messy in general.

    But aside from that, I think these a nice ideas.

  • cakeefeatured

    Star Hubkin
    April 26, 2020 at 6:47 pm
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    [quote quote=8409]I like everything in this idea except for this part.

    – Visual affects like exhaust fumes from cars, steam coming from streets after it rains, seeing messy sidewalks every now and then with paper flyers splayed on the ground or blowing in wind, spilled food, trash bags, someone dropped their phone, maybe even vomit from those paras who partied a little too hard last night.

    I wouldn’t like it if the environment randomly became messy and gross with no way to prevent it. I can get wanting a city to look realistic, but I personally don’t want my Parafolk living in dirty cities with garbage and other mess on the ground. Nor would i want to have to micromanage random townsfolk to manually keep it from happening. If this was a thing, I’d at least like an option to turn it off so Parafolk in cities wouldn’t automatically litter or just be messy in general.

    But aside from that, I think these a nice ideas.

    [/quote]

    I agree there should definitely be a toggle to turn on/ off visual affects for those who don’t want it, but it in a list so we as players can pick and choose what get simulated in the city.
    Like simulate trash
    Random ground litter
    Car fumes
    Etc.

    I would personally like it to add some realism but also have the option to turn it off if it got annoying lol.

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