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  • Relationships / bonds with activities

  • Amazing_Star

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    April 23, 2020 at 10:40 am
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    What is so important about our hobbies? We really like to do them, we have passion for them. But at the start, we actually maybe didn’t like them – either because we found them boring or we were not good at them. And of course there are still activities we don’t still like for some reason.

    In real life, we are developing a bond / relationship to activities. So I was thinking that something like this would be nice for Paralives. Instead of having Parafolks who can do everything they want and enjoy every activity, it would be nice to have Parafolks, who are not such a perfect beings.

    Parafolks would in game create a relationship / bond to activities. These relationships would affect how parafolks enjoy certain activity. But creating a relationship just shouldn’t be about spamming certain action over and over. How you parafolk developes bond with activity could depend on his personality and also it may be random. Why random? For example, someone might like to do sports, but even such a person don’t have to like every sport or someone who plays on piano might find a violin as boring instrument.

    Except affecting enjoyment, high relationship with activity could also affect quality of the work – skill would be still important, but relationship with activity could have some special effect (for example, passion people for sports could find themselves on the verge of their strength and would still enjoy it, while professional athletes wouldn’t be that much tired but they wouldn’t enjoy sport that much) Doing continuously an activity would decrease an enjoyment.

    Also if you are not good at activity after doing it for several times, you might start to finding it boring. Being good at something could depend on parafolks personality. You would still be able to make parafolk good in activity and to have relationship to activity, but it would be harder than with parafolk who is natural. This actually really goes with talent system.

    • This discussion was modified 1 year, 7 months ago by  Amazing_Star.
    • This discussion was modified 1 year, 7 months ago by  Amazing_Star.
  • Aibas(Ahmed Saddig)

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    April 23, 2020 at 11:19 am
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    it would be nice if we’re going to have a more developed Hobby system! 😉

  • wonbit

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    April 23, 2020 at 1:24 pm
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    This is a very nice idea that takes away from that same routine of just having your character grind and do an activity for ages until they’re super good at it. Our interests fluctuate and we aren’t always good at everything so it’d be great to have that kind of realism in the game. Our paras could even do something they dislike just because they’re good at it and feel conflicted about it. I think keeping passion and skill separate when it comes to hobbies but having it influence one another would be a great mechanic to make them more complex and unique to each para

  • Pandawee

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    April 23, 2020 at 1:35 pm
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    I would love a detailed system for hobbies that i think is lacking in the sims 4. I also think that there shoudl be more interactions with your partner as in ts4 there are a variety but lack things like cooking together.

  • sweetchilli

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    April 23, 2020 at 1:54 pm
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    I think if there were a set of “talents” and “interests” (separate) the interplay would be effectively similar to this very complex (and interesting!) idea.

  • bailey

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    April 23, 2020 at 4:21 pm
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    Yes true. It would be nice to see Parafolk having specific interests. Instead of a Para liking all sports, they could enjoy sports like basketball, football, and soccer, but maybe aren’t a fan of swimming or track. That would be really interesting.

  • Bodil Bührmann

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    April 25, 2020 at 1:37 pm
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    I have written something like this for over ½ year ago. I am not interessted in choosing my paras characters. It would be much more interesting that the way i play my para has an effect on how they will become…and what they would like or dislike. Of course that could be dangerous because we often typically play in the same way..so that could be a challenge for us players..to try something else than the usual way.
    How the paras act in and with other paras should also have an impact in what the would be or become. You seeeee that would be a lot of fun…maby we would love our paras but the opposite could also be the case….hehe

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