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Relationships / bonds with activities
April 23, 2020 at 10:40 amWhat is so important about our hobbies? We really like to do them, we have passion for them. But at the start, we actually maybe didn’t like them – either because we found them boring or we were not good at them. And of course there are still activities we don’t still like for some reason.
In real life, we are developing a bond / relationship to activities. So I was thinking that something like this would be nice for Paralives. Instead of having Parafolks who can do everything they want and enjoy every activity, it would be nice to have Parafolks, who are not such a perfect beings.
Parafolks would in game create a relationship / bond to activities. These relationships would affect how parafolks enjoy certain activity. But creating a relationship just shouldn’t be about spamming certain action over and over. How you parafolk developes bond with activity could depend on his personality and also it may be random. Why random? For example, someone might like to do sports, but even such a person don’t have to like every sport or someone who plays on piano might find a violin as boring instrument.
Except affecting enjoyment, high relationship with activity could also affect quality of the work – skill would be still important, but relationship with activity could have some special effect (for example, passion people for sports could find themselves on the verge of their strength and would still enjoy it, while professional athletes wouldn’t be that much tired but they wouldn’t enjoy sport that much) Doing continuously an activity would decrease an enjoyment.
Also if you are not good at activity after doing it for several times, you might start to finding it boring. Being good at something could depend on parafolks personality. You would still be able to make parafolk good in activity and to have relationship to activity, but it would be harder than with parafolk who is natural. This actually really goes with talent system.
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