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Paralives Hub Forums Open World Random Neighborhood

  • Random Neighborhood

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    A thing that I found a bit boring on TS is that stuff of marry with the woman I want. One of the reasons is that I already know her traits and can easily make her my friend, girlfriend and wife.

    If we want anything different of this in Paralives, we shall have a totally random neighborhood. If you don’t know who you’ll meet on the save, the challenge is more pleasurable. Even ’cause you know new parapeople on the game, it’s not always the same thing.

    Actually, I know the repetition of characters is ’cause The Sims has a whole timeline and story. A option that I don’t think good to the gameplay and even to the dev: without it, he could have more freedom to create.

    MaisQueVerPensar replied 3 years, 11 months ago 3 Members · 6 Replies
  • 6 Replies
  • My [b]favorite[/b] thing about the Sims is the storyline. Some of the most popular Sims stories that many Simmers know about revolve around the stories that the premade Sims have from TS2 (Fortune and Romance & Strangetown, Here We Come to name two), because everyone knows the Sims since everyone who played the game started with them. In fact, for the past 6 years, I have only really played the premade Sims from TS2’s Veronaville (my picture is of Benedick Monty) and TS3’s Sunset Valley & Riverview. I am not at all alone in this, as a ton of Simmers that I follow on Tumblr also still play TS2’s base neighborhoods and the game has been out for 15 years now.

    It takes a lot of modding to rotate in Sims 3, so players never got the chance to really properly play out the premade’s storylines. The Sims 4 threw the entire storyline in the trash can and just remade some of the Sims with names people are familiar with and some other Sims for which, from my understanding, their story does not intertwine at all with their neighbors.

    In any case, in the Sims 2, you had the option to create your own neighborhood easily in the game without Sims (well, it took a little extra steps to make it completely blank without Townies). In the Sims 3 you are able to delete all the Sims in the World with a mod. I do not know what the Sims 4 is like, but I’m sure there’s a way to accomplish this.

    I think it would be very unfair to [b]not[/b] have premade Sims with good, [b]intertwining[/b] storylines because it doesn’t take [I]that[/I] much effort to accomplish. I think it is one of the easiest ways to foster a community as it brings a whole slew of topics for which people can go, “What did YOU do with so and so?”

    If you were just saying that it should be an option (that can be accomplished easily without mods), I totally agree. I know not everyone wants to play the premades, or doesn’t want to all the time. It’s weird that it would be so difficult to accomplish. I’m sorry I’m so triggered by your idea, I just feel very strongly about being able to start with premades. I don’t want to have to build a whole neighborhood.

    Posted October 1, 2019 at 12:22 am
  • History can’t be more important than gameplay. After all, we are talking about a videogame. Take the history off a game, and you still have fun. If you mess up with the gameplay and leave the history, however… This is my point! The same sims on every hell of a save is too much repetitive, predictable and, most important, unchallenging.

    The greater realism on interactions which Paralives wants to bring up can be not that realistic if you have the same parafolk in every save, soon you’ll know exactly what to do to marry and remarry with the same paras. What’s fun in this?

    Posted October 2, 2019 at 6:32 pm
  • I think you overestimate the amount of effort it takes to make a neighborhood with a storyline. This is not something that Alex even has to do or necessarily worry about; it can be outsourced to just about anyone during the game testing period.

    In any case, after doing some research, townies are randomly generated in TS4 and the premade Sims are easily deleted in the household manager menu. As I said, there should be an option to clean the game of pre-created characters.

    Posted October 2, 2019 at 11:00 pm
    • [quote quote=5282]I think you overestimate the amount of effort it takes to make a neighborhood with a storyline. This is not something that Alex even has to do or necessarily worry about; it can be outsourced to just about anyone during the game testing period.

      In any case, after doing some research, townies are randomly generated in TS4 and the premade Sims are easily deleted in the household manager menu. As I said, there should be an option to clean the game of pre-created characters.[/quote]

      First bold: It’s not truth. Much of my teenage games were RPGs with remarkable histories, heroes and villans, like Phantasy Star, Lufia, Earthbound… I always wondered how they made Mario work so well in a RPG. I know that stories are hard to be written, and there are games that can’t stay without their stories. However, I don’t think that a LIFE SIMULATOR is a kind of genre which need this.

      Second bold: I apologize ’cause I haven’t saw when you first told this on first response. If it’s a option in-game without need of mods, ok. However, no aspect of a game can be put as more important than the gameplay. Be it Mario, Paralives, or Candy Crush, nothing cares more than gameplay.

      Posted October 3, 2019 at 10:55 pm
  • I laughed a little when I saw this entire conversation was two people with extremely different opinions.

    Maybe a halfway point? There could be many more characters- all premade with different storylines- but all would be interchangeable? Maybe the storyline and traits (if that even is how traits would work) would be rotated. For example, in one game, there could be a para, let’s say, Susie, who has these preset traits and storyline (which would be paired so the backstory would make sense). In another gameplay, it is Jim who has those traits and that backstory. That way, you wouldn’t be able to know everything about a person just from their name, but they would be able to have a backstory that includes other paras?

    I am not too strongly opinioned about this, but just throwing my idea out there.

    Posted October 14, 2019 at 9:18 pm
  • The problem, Wolf, is that keeping the same paras don’t make the things that random ’cause still are the same names and same bodies. I believe that complete randomness would make the gameplay still more fun, ’cause would be the same randomness on real life when you know someone new. This is the “must be” of a simulation game, I guess. Also, it won’t bother who wants to make a story with this.

    The matter is: we are so used with games which has captivating stories and characters in the last years that sometimes we forgot this is a thing that a game can live without.

    Posted October 27, 2019 at 3:22 pm

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