I’ve started a document off this forum with a bunch of ideas for an in-depth pet system and realistic pet genetics. It touches on pure-breds, pet-raising skills, procedurally generated markings, ways of getting pets and a long-term stat for how healthy and happy your pet is.
Part 2 will be about fish in particular and a way I think those could work. I want to touch on aspects of caring for fish as well as creating them in DAP- the method I propose isn’t realistic, but could be a lot of fun and allow for really interesting custom species.
I like your ideas for breeding and how good breeding can make an animal a better show pet. It’s pretty realistic for a conformation type show. I also liked that you included that we should have animal haters, since I think we should be able to dislike animals as well, and I often feel many video games ignore that side of society that not everyone likes pets. And also only disliking certain breeds is nice as well.
The only part where I wasn’t a fan of the wording was this,
“Maybe your para is snobby and only likes purebreds while turning their nose up at moggies”
I don’t like the idea that a person needs to be a snob to prefer purebred animals. I feel like that’s a negative stereotype that someone can’t just like purebreds and dislike mutts/moggies without being a snob about it. And I’m sure you didn’t mean ONLY snobs would have that personality, it was just the wording.
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