Personality System / Do we need "personality traits"?
So, I’m not sure how far the characters development already is, but I’ve came up with some ideas! Seems that a lot of us are Sims players and, at this point, I’ve seem a lot of discussion about personality traits. However, I was wondering if that is the best personality system we can get.
Sims 3 and Sims 4 players very often complain about traits and how they don’t really influence that much on gameplay. Maybe a nice option is to bring something similar with the personality points-system that we saw in The Sims 2.
Seems simple, but I do see a lot of possibilities in this ideia. We could actually have a personality system influenced by the gameplay. Imagine something like that:
Sloppy —–|—– Neat
Lazy —– | —– Active
Shy —– | —– Outgoing
Serious —– | —– Playful
Grouchy —– | —– Nice
Of course it doesn’t need to use the same parameters as Sims 2, it’s just an example. So, let’s imagine you set your character’s personality like this:
Sloppy |– Neat
Lazy | — Active
Shy — | Outgoing
Serious – | Playful
Grouchy | — Nice
That means you would have a character that is a Neat, Active, Shy, Serious and Nice. This presets would affect your gameplay, but your gameplay could affect this presets too. You could make your character being mean to everyone, which would drop the “Nice” points until he becomes Grouchy. When you max points in any parameter, you could have a special reward or somethig: for example, characters with max Nice points could start relationships easily!
Other “traits” that we know from Sims games could work as an “Interests and Habits” system. Characters that read a lot could gain the “Bookworm” trait, or characters that flirt a lot could gain the “Romantic” trait.
Idk how difficult would be implement something like that, but I think it would make gameplay a lot more interesting!