Occults / Life StatesJuly 16, 2019 at 2:34 am
I was wondering if we all want different life states for Paralives.
- Human 🙋♂️
- Ghost 👻(Update)
- Cat 🐱
- Dog 🐶
- Horse 🐴
- Mummy 👳🏿
- Bigfoot 🦍
- Skeleton 💀
- Dragon 🐉
- Robot 🤖
- Cyborg ⚙️
- Imaginary Friend 👤
- Vampire 🧛
- Alien 👽
- Werewolf 🐺
- Unicorn 🦄
- Fairy 🧚
- Elf 🧝
- Plant Creature 🌱
- Mermaid 🧜♀️
- Superhero 🦸♂️
- Witch 🧙♀️
- Zombie 🧟
- Genie 🧞
Fairies and witches for sure I’m curious how robots will be handled here if it were to happen 😀Posted July 16, 2019 at 10:33 pm
quote RoboSpongie post_id=47 time=1563316420 user_id=81:
Well if robots are here, you can build a male or a female robot.Posted July 16, 2019 at 10:41 pm
If we have robots, I’d kind of like to see cyborgs too, which is something The Sims hasn’t really allowed you to do. I’d love to have visible and invisible augments (only applied to consenting pals, of course) that can improve pals’ lives, as long as the cybernetics stay well-maintained. If the maintenance bar gets too low, the cybernetics start to go haywire and cause chaos. Maybe if it gets too low, they can even die from it
Cyborgs mostly have all the same needs normal pals do, but some augmentations might slow down or even remove certain needs entirely. The more augmentations a single pal has, the more often they’ll need repairs.
Perhaps there are also a limited number of slots. 1 Mental augment, 1 arm augment, 1 leg augment and 1 torso augment. Depending on the augments you pick, the person might look more like a robot than a human by the time you’re done. But you can go with all the augments being on the inside too, so they look just like everyone else. When there is a visible component to the augmentation, you can choose the colors, texture and style of the augment.
I’d love to see an augment that just gives glowing, electronic-looking eyes where you can pick the color.
Now, if we don’t have disabilities and/or missing limbs in this game, I feel the visible augments should look like they go on top of the pal’s flesh and blood limbs, since we probably don’t want to go into dark territory by implying a perfectly healthy, functioning limb was amputated. But if we do have disabled pals, I could see this being a very interesting option for them. Does the disabled pal get themself augmented so they can walk again, or to compensate for a learning disability? It’s up to the player.
It probably ought to be possible for cyborgs to go back to being ordinary pals again, though for some augments I could see that not being immersive.Posted July 17, 2019 at 1:28 am
quote Luseda1 post_id=52 time=1563326900 user_id=58:
Yeah! Just like Livin’ Large, Open For Business, Ambitions, and Into The Future. Servos are robots, SimBots are robots, and Plumbots are robots as well. You can build any kind of robot you want.Posted July 17, 2019 at 1:40 am
What about elves that can use a kind of magic which they assorb through the nature? Like if they are at the beach they can use water magic, if they are in the middle of the woods they can use ground magic, etc.Posted July 18, 2019 at 9:07 am
I like the ideas of more uncommon occult states, but I really wish they wouldn’t all be friendly and fit more the folklore that they originate from. For example, the idea of Kelpies (faeries looking like horses that lure you into petting them to drown you) or Selkies to stay in the same folklore (which are humanoid looking faeries that can turn into seals). Skinwalkers could be interesting to see also, having the possibility to change to different animals through the use of a “costume” made of fur/skin of said animals (normally they should look a bit off, like not fully transformed, but that would be hard to make I guess). As for werewolves, I’d like to see something more along the lines of Underworld or Van Helsing or even fully transform into a big wolf, not just a bit of hair growing on your body and face and a weird jawline. Maybe some Djinns also? I know you posted the genies, but I feel like they are different in nature. And more occult pets also, like the witches being able to get a cat or a bird that would be magical, or hellhounds or some forest animals that for the fairies/druids/elves, some plant-like “monster” for plant creature if they get an humanoid form (as a friend or an helper maybe for some tasks maybe) and maybe some sort of kraken that siren/mermaids could summon to attack (and possibly kill) other people.
It would also be nice if there could be a talent tree maybe for the occults? To have some variety in the same occult state. Or at least, them having a bigger impact through their powers.Posted July 18, 2019 at 9:29 am
quote Ashalyn post_id=80 time=1563442141 user_id=131:
Good points! Lesser-known occults are more than welcomed!
When discussing in Discord channel, I suggested a create-a-occult feature (as a dlc because it would need a lot of coding). It would make possible to create the any kind of occult and would be easily customable by the modders. It would give the player the freedom to choose
• the life span
• the abilities (a looot of different choises, not just what we’ve already had in the Sims)
• the skills
• the weaknesses
• the different body shapes including anthropomorphic body parts – fauns? Centaurs? Gorgos? Harpy?
• can a mortal transform/become? How? By a curse? Shapeshifting? Becoming undead? Or is it just genetic and its own separated life stage such as djinns and selkies mentioned earlier?
• etc. (I’ll update this post if you see potential in this system)
I have a huge text file collected from the different lores around the world. When researching and collecting it, I found out having just a certain amount of default occults would exclude a lot various lore versions. For example, vampires in the Philippines, yookais (demons) in Japan and Finnish, Baltic and Scandinavian “gnomes” and “elves” may differ a lot compared with their European counteparts.
If it’s not the considereable idea, would it be possible to give modders easy tools to create their own custom life stages instead?Posted July 19, 2019 at 2:52 am
I was wondering if we should come at this another way. Instead of thinking about what type of occult creature we want, maybe we should think in terms of attributes, goals, interactivity etc. as many occults share various attributes even though they look and behave different. For example Kelpies were mentioned earlier as creatures who lure their victims, a trait shared with sirens. Mummies and Zombies behave very similar but dress one in rags and a few rended flesh tatoos you have a Zombie while dress them in bandages and you have a Mummy. Take a Fairy and remove it’s wings and you have an Elf, both deal in magic and are generally connected to the land.
I’m basically just throwing this out there to see if it’s even possible but all creatures of legend tend to have their origins from similar ground. Eg. you have your creatures of death like vampires, zombies, mummies all seeking to turn their victims into the same thing they are. Then you have spirit creatures like ghosts, demons, poltergeists who seek to haunt.
With some clever thinking we might be able to come up with a list of attributes and actions that cover a wider range of occult types that can be honed into specific creatures through character and dress/appendage choices. 🙂Posted July 21, 2019 at 9:36 am
quote sawdust post_id=181 time=1563701794 user_id=153:
I think some people mentioned something like that on discord (Kind of a “create-an-occult”) and it could be nice but we’d also need some visual and special animations for them though, as obviously fairy (in what people envisioned when mentioning that term and not as a race) have wings when elves don’t 🙂Posted July 21, 2019 at 9:42 am
Wings are can be just like an accessory much like jewelery or horns. No animation necessary.Posted July 21, 2019 at 4:00 pm
Yes, create-a-occult was mentioned in Discord but was quickly shot down because of people’s fear of ending up no-so-fleshed-out occults. Personally, I find a lot of potential in it however if done correctly by the way mentioned above. It would remove a need for hybrid settings when the player would simply mix and match instead of hybriding and getting that one needed interaction from the other occult stage.
sawdust: it would be considerable. How about to have static but transformable accessory wings with opened and closed versions: opened for flying and closed for the other occassions?Posted July 22, 2019 at 11:31 am
quote altaa.ira post_id=215 time=1563795062 user_id=152:
Honestly I don’t see the need. If you consider wings in nature the most common type utilised for fairy type creatures would be butterfly wings. When they are static their wings, if we stood them upright, would hardly be seen as they would stick straight out from their back. It’s not till they open them that we would notice. (if you imagine the butterfly as a bipedal creature)
I can relate to those who would be concerned about occults being left somewhat vapid. It isn’t something I thought of until I started reading this thread and honestly, I’m not sure if it could work at all, let alone work well but it is something I think would be a worthwhile effort to explore the possibilities. I personally would not want it to be part of base game play mainly because if it was to be done, it would be quite a bit of work and I think worthy of being it’s own DLC.
I’m not a big fan of many traditional occult types. Vampires, zombies, werewolves don’t turn me on and based on another game, ghosts, “robots” and aliens have left me cold. Yet I do like some of the attributes those creatures have and the thought of being able to create my own fantasy world (my personal favourite genre) within a life simulation game does have appeal to me.
At the end of the day the idea may well prove too ambitious or maybe, to truly be done well, it needs to be a game in it’s own right. Who knows, when the creator of Paralives has made his first billion from this game maybe he will consider making “Paraoccults” 😉Posted July 22, 2019 at 12:41 pm
quote sawdust post_id=217 time=1563799265 user_id=153:
So there wouldn’t be need for the closed wings when para sleeps/rests? And how about the paras with the bird wings? As you may notice, I’m trying to think of the other theoretical occult scenarios also.
Yes, this shouldn’t be a part of base game and will not most likely be when it comes to Alex’s posts. It’s too demanding to expect one-dev team to create it alongside all those already-confirmed features. In fact, I’d gladly pay extra for this kind of DLC just because of my will to give my full support.
I really hope the others could see the tool as the possibility to consider and examine than the threat. It would be a fresh, unique aspect to the occults in the life simulation game genre and as you said, would offer the players endless possibilites to create both traditional from various lores around the world and unique creatures they can imagine.
Ah, please join the club! Fantasy custom worlds are my favourite worlds in the Sims 3 although difficult to create by myself.Posted July 22, 2019 at 1:45 pm
I like supernaturals, and as I see it, the most common all around the world should be included, with some type of tool that could allow them to take the different aspects they take in different cultures. I would like to have them through genetics, but that’s just my personal taste, I’d love to have hybrids. Finally, I would like to have a new categorie for creating a character that allows you to add wings (butterfly, dragonfly, bat, feather), fangs, claws, tails (lizard, fish-no shoes, snake-no shoes, lion, horse, cat, dragon), halos, gills, scales, horns, etc, so we could highly customize a character even if we don’t have that type of creature in game. (Angels and demons could be easily added via this tool+character traits).Posted July 22, 2019 at 2:21 pm
quote altaa.ira post_id=218 time=1563803118 user_id=152:
Usually creatures with bird wings have them as extensions of their arms (ie harpies) but it does point out the difficulty of trying to cover too many bases. Within the context of a game like Paralives players would have to settle for limitations which, is not always a bad thing as that in itself can spur on creativity. 🙂Posted July 22, 2019 at 9:31 pm
evagonbla: Sounds good. It would make the creation easier if there were the separated categories/classes/filters for the supernatural accessories you mentioned. It was painful to search for the CC horns and wings categorised as earrings and necklaces in the Sims 3 especially when having a bunch of pretty CC jewellery, too – says the chronic CC holic.
sawdust: Oh stupid me, you’re right (and I just mentioned harpies in my first post :oops:). I had only the occults like imps, angels and demons on my mind at that moment.Posted July 23, 2019 at 8:46 am
I like your idea of a separate category @evagonbla for occult accessories. Maybe as a starter that would be enough to whet the appetite and the game play could be added later. 💡
Your not stupid @altaa.ira, you sound like a lot of us here who are just very excited about this game. 🙂
I haven’t been this excited since Bethesda announced last year that Elder Scrolls 6 is finally in pre-production stage. Prior to that it’s been very dry as far as getting excited over a game. Too many games seem to be getting “dumbed down to the lowest denomination” recently. Either that or I’m just getting too old. 😉Posted July 23, 2019 at 11:44 pm
Everybody! I have update this since the base game already have cats, dogs, and horses.Posted July 24, 2019 at 12:45 am
Honestly I don’t want any of these in Paralives, other than the real life ones. Not even ghosts. It’s not the sims which is quirky, weird, and can get away with silly things that don’t entirely make sense in real life, but I don’t think I want that kind of approach with Paralives. I don’t think it would suit the kind of mood the game has shown us so far, but who knows. There’s very little shown yet and much more to see. 🙂Posted July 24, 2019 at 4:44 am
Log in to reply.