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I think if there’s something that could’ve made the sims 4 the best game of all time and the most addictive one too, it’s Multiplayer. I couldn’t even believe this game didn’t implement such a feature when I first got it.
Well all the hype asides. I really do think that no matter how complex in-game mechanics can be, it is never going to be as rich and diverse as having real paralives characters roaming around in the game. I Hardly imagine npcs reacting a complicated manner to some situations, I’m talking about negative reactions for example, anger, jealousy, envy, disgust and so on. Sims 4 npcs are flat like dolls and most of the time, if not all the time the player is in it great term with all the npcs in the game because no actions have real consequences, you just fought with an npc next minute you’re best friends, you just cheated on one, next minute you’re soulmates. You can basically have everything from any npc in the game because it is so easy to predict what is the the outcome of any interactions in the game, and even produce the desired one: I want to make a party I just call them, They all come, I just embarrassed one of the npcs he still comes he doenst even try to sabotage me. I tried to investigate on some reasons why multiplayer isn’t implemented but looking at Sims Multiplayer history it’s just a series of flops for obvious reasons( not implemented in the base game or insane lack of support). I watched a video from swoozie on the sims online and it seems good and feasible.
In this “multiplayer context”The gameplay mechanics could be centered on maybe what player can do(interactions) and what possibility do they have in a particular context, like what can a player 1 do when he is a at player 2 place: If player 2 locked some doors at home, then player one cannot open them for example, or if player 1 cooked poor quality or poisoned food to player 2, then player 2 can inspect food made by another player before eating (Too far fetched but here to illustrate) and leave most of the social mechanics to the player(talking with others etc. Create a set of interactions depending on the place and context for example.
Speaking with another character can be done by text. (Clicking on a character in a toolbar to speak directly to him or simply post to speak to everybody in a group).
The player can also choose among a set of emotions to indicate his moods, like if another player made him uncomfortable then he can choose the angry mood. I think even the most basic gameplay can get really complicated in multiplayer mode if implemented well.House:
Players homes do not not actually need to be on the map but there can be a go to player … place in a menu somewhere.
This is merely a suggestion or ideas and not a way to tell the developers how to make their game. I acknowledge that maybe many of the ideas mentioned there didn’t work throughout development. Also I’m aware that developers have a vision for what they want this game to be and I totally respect that. I just felt it was an opportunity to share a concept I really would’ve want to see in what has a potential to be a really brilliant game.
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I totally agree, I was just talking to my son that Sims 4 needs Multiplayer capabilities. This game should have that option.
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Yes I want multi player so bad
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Please consider adding a multiplayer feature!
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I completely and full-heartedly agree!!! Multiplayer would make the game 1000x better than Sims. But the question would be how? MMRPG, Local LAN, Server Invite only (would be the more likely I would assume). I really hope they incorporate it into the game. I like how Astroneers do multiplayer where one person has a game/hosts and others can join and play their game. The only issue with it is that no one but the host can play the game on their own. Other people who joined the game cannot work on things themselves or play solo without the host game also being open.
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Multiplayer won’t be in the game at launch unfortunately, but I totally agree that it would be great. I think that either peer-to-peer online multiplayer (similar to Astroneer) or LAN would probably work the best, since it is an indie game after all.
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If multiplayer does make it into the game, I would love it if it was optional. I love playing on my own, but respect that others play differently.
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Multiplayer currently is not planned for the game.
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