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  • More initiative and Cravings/hungers

    Posted by prison-pizza on July 17, 2019 at 5:09 am

    1/2 If you’ve played the sims you can understand how easy the game is, you could play the whole game sitting at home and not do anything at all.

    My suggestion is to help change that, you can’t buy groceries straight from your fridge, you’d have to go to a store with what you want in mind, this goes for most things, such as clothing or even furniture but that one is a stretch.

    More to do outside or even random events. You walk down the street and a lady asks you to help her cat out of a tree, your givin 3 options, help (successfully) help (unsuccessful) and 3 back out. Or maybe someone wants you to buy them something for a reward (happiness or relationship)

    I believe all of this could help give a reason to go out to town rather than sit inside all day, while another suggestion I saw said online shipping and shopping this could take days but for specialty items or at a special price.

    Part 2/2 This gives a reason for coming up for what to buy. A mood that your character can get while hungry. He craves pizza. While not necessary to buy it could boost happiness or other traits, giving a reason for a store trip, a child could want chocolate and ask for some at the store for relationship points etc

    Thank you for listening this is all I have for now

    alegria replied 3 years, 8 months ago 2 Members · 1 Reply
  • 1 Reply
  • alegria

    July 19, 2019 at 3:36 pm
     Hub Points

    The event idea is nice but why would you choose if your action will be succesful or not ? It would be much greater to chose if you help or not and if you choose to help you have a 50/50 chance to be succesful :3 Your para’s traits could even have consequences on the chance. For instance if your para has the “handy” trait it would help but if he has the “clumsy” trait it has a higher chance of fail.

Original Post
0 of 0 posts June 2018