I think this should be a big one for Paralives. The modding community for 3/4 sims games is aboslutley massive. Even Sims 2, a decade and a half after its release still has a very active modding and CC making community. I’m not just talking about custom clothes, custom accessories, and furniture recolors, I’m talking about mods that change the overall gameplay or enhances it. Being an indie game (and not being developed by EA 😀 ), I think it only makes sense for Alex to leave the source code open to make modding easier.
Yeah, while I respect Alex’s decision not to include script mods at launch, I personally disagree with it. I think script mods are essential for longevity of any single-player game, and can keep games going for years past their expected expiration date. Games like Sims, Elder Scrolls, G-Mod, and Minecraft are perfect examples of games that are kept alive through their thriving modding community and little else. (excluding Minecraft’s resurgence earlier this year and TS4 to an extent as it is still receiving regular developer updates)
Well, I’m just going to quote Alex’s answer from a Steam discussion, as to maybe clarify why they aren’t planned for now 🙂
“About script mods, I totally agree, it’s very important for this kind of game. I’m taking steps to make it possible but it’s not officially supported for now. The reason is that I can’t promise everything as a solo developer but the plan is that more programmers will join the team so that we have more manpower to confirm more features like full script mod supports.”
Privacy & Cookies Policy
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.