Mod SupportPosted by fraroc on July 17, 2019 at 10:48 pm
I think this should be a big one for Paralives. The modding community for 3/4 sims games is aboslutley massive. Even Sims 2, a decade and a half after its release still has a very active modding and CC making community. I’m not just talking about custom clothes, custom accessories, and furniture recolors, I’m talking about mods that change the overall gameplay or enhances it. Being an indie game (and not being developed by EA 😀 ), I think it only makes sense for Alex to leave the source code open to make modding easier.
ParafolkJuly 18, 2019 at 4:17 amHub Points904
Steam Workshop has been confirmed in the FAQNewbieNovember 30, 2019 at 5:41 pmHub Points0
I would hope he would allow script mods eventually.Star HubkinNovember 30, 2019 at 6:46 pmPicture PerfectLoyalty BadgeFriendship BadgeAppreciation BadgeTrendsetter BadgeDiamond EggHub Points10861
Yeah, while I respect Alex’s decision not to include script mods at launch, I personally disagree with it. I think script mods are essential for longevity of any single-player game, and can keep games going for years past their expected expiration date. Games like Sims, Elder Scrolls, G-Mod, and Minecraft are perfect examples of games that are kept alive through their thriving modding community and little else. (excluding Minecraft’s resurgence earlier this year and TS4 to an extent as it is still receiving regular developer updates)Admin November 30, 2019 at 10:59 pmPicture PerfectLoyalty BadgeFriendship BadgeTrendsetter BadgeWiki BadgeDiamond EggHub Points5431
Well, I’m just going to quote Alex’s answer from a Steam discussion, as to maybe clarify why they aren’t planned for now 🙂
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