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  • Interaction depth and detail – What are your hopes?

     MAMTD updated 2 weeks, 1 day ago 3 Members · 3 Posts
  • Breedmond

    Moderator November 17, 2020 at 2:51 pm
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    Hi everyone,

    I was thinking about interactions with objects and during activities in different simulation games and I was wondering what your opinions are on this. How much depth and detail would you like to see? Let me give a detailed example for clothes.

    Parafolk can go to the store and after browsing, select a piece of clothing from racks and shelves. Physically pick it up and take it to the dressing room. We see the Para putting on the clothes (not spinning in to them, but literally putting it on). Then they can look in the mirror or take pictures if they wish to do so, or discuss how the clothes look with another Para or store worker. Then change back to their own clothes and pay at the register. We see how the clothes get scanned, the Para pays and how it is put in a bag. The Para walks home with the bag. At home the Para removes the clothing from the bag. They can choose to wash the clothing, iron it, put it directly in the closet, just throw it over a chair, or show it off to a friend. They can wrap it and give it as a gift. They would be able to store the bag and re-use it at a later time, throw it in the trash, or if they are messy leave it somewhere on the floor.

    I personally like details as it makes the game more realistic. But this details can take a lot of time. Especially if the days are short. It would not be good if buying a piece of clothing lasts half a day. So some things that would have to be considered are:

    -Time it takes to complete an interaction

    -Possible boredom for the player if interaction occurs too often

    -Graphic and gameplay performance issues

    For these reasons I do think that there should be the possibility to opt out of the full interaction. What do you guys think about detailed interactions?

    5+
  • bailey

    Star Hubkin
    November 17, 2020 at 5:02 pm
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    I would love a nice level of detail with the Parafolks interactions in their daily lives. The example of buying clothes was nice. I’d love something similar for activities like buying groceries. We could see our Paras go into the store and we can look through the window to see them walking around and putting objects into their cart, then they come out with their bags (or a cart full of stuff if they bought a lot), then the entire family can load things up into the back of the car. Then when they get home they can take everything out and we can see all of them putting everything away into cabinets and the fridge. They don’t need a model for every single, solitary item, but just a few ambiguous packs of meat or fruits would be nice.

    I agree with the concern of things becoming repetitive or taking too long. So I yeah, a way to opt out, speed up, or completely skip the animations would be nice. I don’t even think everything needs to be totally realistically for time. Shopping can take up to an hour, even longer irl, but I don’t think it needs to be that long in Paralives. Maybe 30 minutes depending on what they’re buying.

    4+
  • MAMTD

    Rising Hubkin
    November 17, 2020 at 5:41 pm
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    I love your ideas but actually I don’t mind having them spinning around to put on clothes but I would love an interaction like taking them from the shelter to the dressing room and then ask about it ! But it would be cool to make them take off their clothes and put it on a chair or something.

    I would LOVE a grocery store!

    3+

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