Ideas for fears?October 26, 2020 at 3:43 am
I looked around and I didn’t see a thread specifically about fears, so I decided to make one. If there actually is one and I just missed it, we can get rid of this one ?
I wanted to ask about fears because they were briefly brought up in one of the recently posted dev talks. Alex talked about Paras possibly being able to get over their fears. But I wondered about what other gameplay could be built around a fear.
So, what do people want for fears? I thought about a few possibilities myself, but I’m curious what others would think. I think for Parafolk made in the Paramaker, the player could choose if they had any fear(s) or not. If they didn’t choose one, gameplay choices can cause a fear to develop. As for Paras born in game, that’s where I’m curious what people would prefer. I thought of 2 ideas.
1. Every Para is naturally born with a fear at random. But it can be changed/removed in Paramaker if the player wants.
2. An event must trigger a Para into having a fear. So a Para will never be afraid of fire for example unless a gameplay event causes it.
Personally I think it would be interesting to have random fears, but I also know something like that could conflict with story players/control heavy players that have something specific in mind for their characters. But that’s also why I proposed that a random fear could be changed or removed completely if the player wants.
As for getting over fears, what do people want for that? I was thinking maybe there could be a few ways of working through fears, like a Para afraid of the dark could use nightlights or candles to calm them at night. But a Para afraid of fire might take a lot of work to get over it. And maybe some Paras just won’t be able to get over their fears, after all many people have fears for life and no amount of work will change that, which is totally fine.
Any ideas on what you guys want for fear related gameplay?
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