The Paralives Hub Forums

Welcome to the unofficial Paralives Forums. Discuss ideas and connect with fans around the world.


The Paralives Hub Forums General Ideas How would advanced toggle on/off features work? Ideas.

Tagged: ,

  • How would advanced toggle on/off features work? Ideas.

    Posted by sweetchilli on October 14, 2020 at 10:52 am

    I’ve noticed a common trend here on the hub to compromise by saying “players should be able to turn this on or off”. This got me wondering how this would work if these ideas were all implemented that way, with so many options to go through which might be overwhelming for a new player. Also, one setting out of each would have to be the default, and this would leave a lot of features undiscovered for most people.

    I thought maybe these decisions could be simplified into a few questions at the start of the game. It could be like choosing a difficulty, but this is choosing a level of realism:

    Utopia -> Standard -> Hyperrealism

    You also might be able to set the disaster chance and make a similar “difficulty choice” in regard to the level of autonomy you want.

    Once you enter the game, you would have full control over changing these settings at any time and also be able to access the full set of switches that turn things on and off. This way the new player is not overwhelmed and get to experience the kind of game they want straight up, but also have full control once they’re comfortable enough to edit their experience.

    What do you guys think? Are there other important decisions you think should be made before the game starts?

    thatgirl2020 replied 3 months, 1 week ago 3 Members · 3 Replies
  • 3 Replies
  • bailey

    Star Hubkin
    October 15, 2020 at 4:47 pm
    Picture Perfect
    Loyalty Badge
    Friendship Badge
    Appreciation Badge
    Trendsetter Badge
    17951
     Hub Points

    That sounds like a great way to implement toggles. I think another good method would be separating things by gameplay features. Like settings for weather, pets, Parafolk behaviors/AI, etc. That way people can easily know what they want and only focus on that. If those lists are too broad, maybe it could categorized by “world”, “characters”, and so on, and then once you go in, then you can choose the difficulty and anything else you want to toggle.

    • sweetchilli

      Star Hubkin
      October 16, 2020 at 7:54 am
      Picture Perfect
      Loyalty Badge
      Friendship Badge
      Appreciation Badge
      Trendsetter Badge
      Diamond Egg
      12869
       Hub Points

      Thanks! I think the ideas should be combined, settings sorted into detailed gameplay feature categories in the settings once the game begins, after making the basic decisions I was talking about. My thinking was to have a simple way to enter into the game with some settings that suit the player, hence basic “difficulty” choices, before having to contend with all the options you would have – even if they are well-organised.

  • thatgirl2020

    Helpful Hubkin
    December 11, 2022 at 5:26 pm
    Picture Perfect
    Loyalty Badge
    Friendship Badge
    1362
     Hub Points

    I love this Idea was thinking of something similar as a more easygoing, and layer back type of player I’m not really looking for a challenging experience, but I understand most player want a more challenging experience so being able to adjust the level of difficulty would make Paralives a more enjoyable experience for all types of players!😍

    • This reply was modified 3 months, 1 week ago by  thatgirl2020.
Original Post
0 of 0 posts June 2018
Now