Group Idea: Skill Tree
Me and many others in the official Discord came up with an idea on how skills can work. We came up with the concept of a skill tree that works from bottom up. Below is an example of how it would work. The general idea is the mastery of one skill in a category should not mean you’re a master of the entire category.
Let’s look at the Humanities (10/10) skill. It has 2 sub skills, Poetry and Writing, so each one is worth (5/10) Humanity skill points.
(10/10) Poetry Skill = (5/10) Humanities
(10/10) Writing Skill = (5/10) Humanities
Master both the Poetry and Writing skill, then you master the Humanity Skill.
Creativity is the parent of the Humanity skill worth (10/10). Creativity has 5 sub skills, so mastery of each branch is worth 2.
(5/10) Humanities skill = (1/10) Creativity.
(10/10) Humanities skill = (2/10) Creativity.
So, what would this mean for gameplay? It would mean your parafolk is SUPER good with writing and poetry and while they might be a little bit better at art, music, cooking, and performance compared to a parafolk with NO Creativity skill, they definitely are not masters of them with only (2/10) Creativity points.
With a system like this, it makes Sims a lot more unique to their craft. A para who can play the piano won’t immediately be a violin whiz. A para who can bbq grill won’t exactly be a professional gourmet chef. So on and so forth.
Here is the map! It could still use some input but you get the general gist. I wanted to put this somewhere that wouldn’t get lose in the discord.