I actually posted something similar to this a while ago on this forum! I think it makes perfect sense especially if your parafolk starts from a baby lifestage. Here’s what I put:
I think an interesting concept to look into would be Skill Trees rather than a set of skills like in the Sims games.
This is (roughly) how I would organize it using a similar system to the Sims life stage:
Parababies/Paratoddlers would start off with the core skill bases –
Communication – learning speech
Creativity – learning colors, music, tastes, etc.
Logic – learning shapes, numbers
Motor – walking, potty-training
To progress to the next stage in life or maybe to just age without any “issues” to your Parafolk, you’ll need to reach “Level X” of these skills. Or, in a more positive viewpoint, they would age with enhanced skill-learning abilities like being able to learn skills faster.
For children, they can start branching out based on how far you got as a toddler, or maybe it would be better to just assume that all children start off on a clean-slate. Specifically skills will mostly be gained through school and based on the interest level your Parachild has in the subject:
Communication
* Speech
* Literacy – increased through education
*Speech and literacy would be required as skills before aging up to teen.*
Creativity
* Art – increased through education (optional by choosing art or music class)
* Music – increased through education (optional by choosing art of music class)
* Culinary
Logic
* Math – increased through education
* Science – increased through education
* Strategy – increased through education (optional by joining chess club)
Motor
* Fitness – increased through education
* Athletics – increased through education (optional by joining a school team)
* Manual – these are just basic life skills
* Bike-riding will be a learned Manual Skill
Parateens skills will be more directly based off your skills gained as a child but can now almost be completely branched off into the specific skillsets:
Communication
Speech
* Comedy
* Acting (joining thespian club at school)
* Romance (helpful with dating/romantic relationships)
* Lying
* Negotiation (available after leveling up Strategy Skills) – debate club??
* Singing (available after leveling up Music Skills)
Literacy – increased through education/ joining a book club
* Poetry (increased through education by choosing poetry club)
* Journalism (political, sports, entertainment, crime)
* Creative Writing (writing novels, short stories, or genre books)
Creativity
Art – increased through education (optional by choosing art or music class) and specializing in these areas
* Drawing
* Painting
* Sculpting
* Fashion Design
* Photography
Music – increased through education (optional by choosing art of music class) and specializing in these areas
* Piano
* Guitar
* Bass
* Violin
* Drums
Culinary
* Cooking (thoughts on how to branch this out even more?)
* Baking
Logic
Math – increased through education
* Finance – increasing this skill will result in financial benefits (cheaper prices on items)
Science – increased through education
* Agriculture
* Chemistry
* Engineering
* Astronomy
* Programming
* Psychology
* Health
Strategy – increased through education (optional by joining chess club), increasing this skill can result in learning all other skills at a faster rate.
* Chess
* Gaming
* Billiards
Motor
Fitness – increased through education
* Running
* Swimming
* Weight-training
* Self-defense/Fighting
* Yoga
* Dancing
Athletics – increased through education (optional by joining a school team)
* Basketball
* Soccer
*Bowling
Manual – these are just basic life skills
* Fishing
* Handiness
* Cleaning – increases the speed in which your parafolk cleans things
* Driving (specific for teens)
* Theft
For para-adults and up the skills will be roughly the same (with a couple additions) as parateens. Seeing as most players will start in the adult stage of life they will be set at the same settings as parateens with the addition of “Driving” being completed.
I would also say that some skills would require certain events/tasks to be completed before you’re able to move up. For example: assuming college/universities will be added (eventually or at conception) you’ll need a degree to master a skill, or engineering you’ll need to successfully build a car to level up, etc. This would make it more interesting than just a level 1-10 system (@ the sims).
And for occult life stages (if that’s ever a thing) they would have their own branch in addition to Communication, Creativity, Logic, and Motor.