Alcohol and getting ‘tipsy’ are on the list of confirmed gameplay. But what would getting drunk in Paralives actually look like. Obviously to keep its PG rating it’ll be something like ‘special juice’ but that doesn’t mean it can’t have its effects. I have couple of ideas of what drinking could look like.
– Parafolk ignoring some commands by the player particularly chores like picking up rubbish. Or they could start only to forget about it and disband the action halfway through
– Their reactions to social interactions would be more extreme eg. One insult and they’re fighting with their neighbor or a flirty joke leads to kissing a stranger
– Parafolk could also be much less likely to reject social interaction eg. happily accepts hugs regardless how well they know the para this could lead to relationship being created more easily
– And obviously if emotions or moods are visable there could be some kind of icon indicating the para is ‘dizzy’ or something similar
I think it would be cool to have the extremity of these effects determined by how many drinks the para has ie. one drink leads to a 20% chance of the para ignoring a command after 4 theres a 50% chance
I think your para getting drunk should have its difficulties and its benefits
But im sure there’s plenty more ideas that i haven’t even thought of
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