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Emotional Overlap
Saw this concept for emotional overlaps based on the 5 basic emotions from the Disney movie, Inside Out, and thought it could inspire the devs with how to implement many different types of emotion into the game.
Perhaps certain interactions and situations could increase or decrease points within the spectrum of basic emotions that could decide which emotional state your Para will enter? Based on personality type, of course. And over time these points decrease back to a neutral state, or certain remedial actions could cancel them out. Exercise could remove sadness points, for example.
Just a rough example – let’s say a Para loses their job which causes +10 Sadness and they fall into despair. But then some positive things happen for +10 happiness, and rather than becoming instantly happy (like TS4), they become melancholy, since happy + sad = melancholy.
I, personally, would have a lot of fun with this type of system. What if certain personality types are more susceptible to certain emotions? Or what if constant exposure to a certain emotion causes them to become more “numb” to other emotions? Too much exposure to fear and anger could turn your Para into a hateful person by default, for example.
Yes, I realise I am mainly focusing on the ‘negative’ emotions because, let’s be real, they’re more fun to play with.