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Dynamic Objects and Environment
It would be super cool if furniture could be built, painted, and customized in other ways in-game. In mini-games, furniture could be taken apart and reassembled into new creations. Paras could also learn to make their own furniture with materials they’ve gathered, and unlock more furniture parts as they become more skilled. This could work similarly to how it does in Animal Crossing, but with the added component of skill.
I think it would also be really exciting if objects were more dynamic and central to the gameplay than in The Sims and other life simulators.
Specifically:
– paras could use coatracks
– paras could regularly restock items like soap and paper towels
– these items could change in appearance as they are used
– paras could burn candles, and the candles would melt
– paras could turn lights on and off as they enter and exit rooms
– blankets and pillows that are separate from beds, and can be moved around the house
– paras could open and close the close curtains depending upon the time of day
– paras who don’t bring a towel to dry off with after a shower/bath will trail water around the house
– windows that can open and close
– if open bugs can fly inside, and rain and snow can get into the house
– lockable drawers + doors
– paras must close doors, or they will be ajar
– items that belong to one para within a household
– ironing clothes
– usable makeup, hair tools, perfume, etc.
– loud music will irritate paras, and sometimes neighbors
– usable food pantries and closets
– headphones and portable music players
– accumulating dishes, trash, and dirty clothes
– wardrobes with separate clothing items; paras dress themselves daily and can combine these in any way, no set outfits (except if they must wear
uniforms where they are going)
– there could be a shopping event each season
– clothing should still be categorized by type of attire (formal, everyday, etc.)
– usable jewelry
– rugs that can be rolled up, stored, and moved around by paras
– should be able to wipe feet on welcome rugs
– usable mop, vacuum, and broom
– rotting food should attract animals and bugs, like in the sims 2
– paras can take off their shoes inside
– adjustable air-conditioning and furnace
– books and magazines can be stacked
– electronics need to be charged
– usable toothbrushes and deodorant
– if other paras use these than their owners, the owners will be upset
– usable helmets, life vests, and training wheels
– usable bulletin boards
– realistic home phones
– one phone line = one conversation
– accumulating voicemail
– functioning alarm clocksThese are just some ideas, but what I generally want is for objects to have a specific use and affect gameplay meaningfully. If a household has only bought five plates, only five people should be able to eat at a time. If a para’s clothing is dirty, they should not be able to wear it again without doing laundry or smelling. I think everyday tasks should take up time in the game because they make it more realistic and challenging.