Before I start to explain I have to note that english is not my main language, so excuse my spelling errors, but hopefully you will get the point. I will start with few ideas, please share your comments and your ideas about this topic.
I was imagining how awesome it would be if amount of fulfilled need have effect on daily rutines of Paras. For example, if they energy level is low and they are driving a car (if that will be posible) the consequence will be slaming in to trash can or some minor accident of some sort…
Also, another example is if Paras hunger level is low he cant focus on studying and level for study will raise slower than normal becouse Para cant focuse…
I hope you get the idea of what I wanted to present, please comment and add more examples…
I think a mechanic like this would be cool. This does sound to me like something some players may find a bit tedious to deal with, so as long as there’s a way to turn it off for those who’d prefer not to have this, I think it would be great.
I like this idea, but yeah, the option to turn it off would be recommended. But if I really have to go to the bathroom, I get stressed, so then the paras could do tasks faster but more sloppy. When they’re hungry they could be more easily annoyed, and finish tasks slower due to inability to think straight. When they’re tired they would react slower, and finish tasks at a slower rate, maybe even falling asleep if they’re on the couch or in the bath.
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