NewbieJuly 22, 2019 at 5:20 pmHub Points60
One thing I’d LOVE to see in this game are adaptable traits.
In real life, we change and grow over time. This is especially true in our younger years, but change is still a part of our inner life as we age, too.
Say you have a shy character. If they are exposed to more and more social situations, they have the opportunity to become more confident and assertive over time. On the other hand, a confident person might become more withdrawn after a negative social event. Perhaps they are publicly shamed, or they are betrayed by a close friend.
I think this could make for some interesting gameplay. But let’s take this one step further, because in real life, people react differently to the same situations. Some people are resilient in the face of severe hardship, while others are more sensitive.
Could we have a trait, or a set of traits, that determine *how* a particular character will react to a situation?
Resilient – A more resilient character is likely to *bounce back* after a struggle by pushing through the experience
Enlightened – A more enlightened character is likely to accept their negative experience, work through it, and grow as a result.
And if even these traits can change over time, we could have some very interesting gameplay! Imagine that the player has to figure out how to help each character, even if they’ve been playing the game for a while. It’s very boring when you know that every character needs to do nearly exactly the same things to achieve a certain goal or goals, particularly social ones. It would be far more challenging and engaging if what worked for your resilient character, doesn’t work for your sensitive one, and so on.
Perhaps AI and machine learning could be used here, to make predictions about how a character would react and change based on their current psychological profile and their environment?
It sounds like a big task, but AI would make it possible for even a smaller developer to achieve a deeper, richer character system than anything we’ve seen before 😀+4
Star HubkinJuly 23, 2019 at 10:10 pmHub Points15469
That would be really neat.0
Noteworthy NewcomerAugust 2, 2019 at 3:05 amHub Points440
If Paralives is going to have a trait system like the Sims, then these traits could be classified separately, maybe call it “mental state” or “attitude”. It would be dynamic, maybe even have visual representation (like a slider going from Resilient to, say, Fragile)+4
NewbieAugust 9, 2019 at 4:57 amHub Points115
This could work with a DNA system. A set of DNA elements that parafolk have will decide any trait that is inherited. The dna could then be passed down so that traits that you start with can be passed down but grandpa could teach their grandson how he overcome that fear of open spaces so that he could walk down the street etc.+4
NewbieAugust 9, 2019 at 1:41 pmHub Points60quote Xrystal post_id=477 time=1565326668 user_id=463:
NewbieAugust 9, 2019 at 1:43 pmHub Points60quote RBolton post_id=369 time=1564715119 user_id=416:
Do you mean a sliding scale that can change throughout a characters life? That would be a good way to do it!+2
Noteworthy NewcomerAugust 11, 2019 at 10:49 amHub Points440quote mirage post_id=491 time=1565358197 user_id=233:
Maybe more than one sliding scale, but yeah. If Paralives would have a similar UI to the Sims, this is how I would think of this certain part:
– “Personality” / “Mental” Tab
— “Traits” – traits obviously
— “Mental State” – the sliders
— “Sexual Orientation” – whomst’ve your… character is attracted to
— maybe a few more stuffs+3
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