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Community Feed Forums Gameplay & Simulation Mood Mechanics Reply To: Mood Mechanics

  • bailey

    Star Hubkin
    May 28, 2020 at 2:01 pm
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    This sounds like a nice system. I like the idea that the mood changes would be based on how deep the situation is. I would love it if mood boosts and changes could introduce desires for Paras based on their current situtation.

    For example, if a Para gets a promotion, they could become happy and want to tell everyone. But if they’re living in a tiny house, maybe they would want to move to a bigger house since they have more money coming in. Or buy a car if they don’t have one (and don’t have any sort of personality where they don’t like cars).