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Home Forums Gameplay & Simulation List of big and small gameplay ideas by Lorna and cakeefeatured Reply To: List of big and small gameplay ideas by Lorna and cakeefeatured

  • cakeefeatured

    Star Hubkin
    April 30, 2020 at 6:54 pm
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    [quote quote=8570]Alright, I want to briefly talk story progression. How far do you guys think story progression should effect the towns folks in the game?

    Alex has stated that he would like to see Parafolk getting married, having kids, progressing through their jobs/getting new jobs and more all on their own. This of course sounds great and makes sense, and I’d like to see all of this personally. That said, there are some things I’d kind of prefer for them to not be able to do on their own.

    For me the big one is the pets. I really wouldn’t like it if Parafolk could go out and get pets on their own. For one thing, I don’t want Parafolk living in suburban neighborhoods with average sized backyards or folks living on the beach going out and bringing home horses :p. It would really just break the immersion for me. Likewise, I don’t want a to be neighbors with a Para and then one day they go out a buy some loud barking dogs :/ I am quite a control freak, but I am open to folks being able to live their own lives and do their own thing. That said, I’d prefer for things to not get too crazy.

    But, I was wondering how other people felt about this. Do you think Parafolk should be able to acquire pets on their own? Should there be a set of settings involved for pets, or for story progression in general? How do you think story progression should function as a whole?


    I’ve been mentioning this a lot with story progression in my other ideas but I’d really love to see neighbors move away like they’re not living in the same place the entire life span of our paras active household, if that makes sense? It never really bothered me but I realized that’s also a part of real life people leave and don’t always stay in the same place as they age or for whatever reasons. If the paras are close they could feel sad, if they weren’t they can feel indifferently about it, and vice versa. Maybe even seeing them drive a new car, or wear new clothes everyday. That’d would be really nice to see for story progression with others around me.

    I’d like to have other paras I can’t control be able to go out and get their own pets, back to what you mentioned though, yes definitely there needs to be a setting lol. I also ont want my para neighbors riding on horses around the neighborhood. If we have settings I think keeping it to small home friendly pets like:cats, dogs, birds, reptiles, gerbil, fish etc, should be considered small pets

    Oh and replaying back on what you mentioned about holidays what if there was an option before we star the game to select to celebrate premade world holidays or not, then each household would have their own calendar to set holidays/events per week or season the families could celebrate?


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