Helpful HubkinApril 22, 2020 at 8:33 pmHub Points1347
[quote quote=8344]Personally I don’t agree with the idea of “staying clear of Sims occult”.
Because that would mean not doing things like Vampires, Werewolves, Witches etc. These mythologies and ideas existed long before the Sims, they don’t have ownership over them. I don’t think the devs should be going into this thinking “ok what did the sims do, let’s not do that”, I’d rather they focused on researching the actual myths and legends.
If by that people mean not to do them in the exact way the sims did it, I can agree with that at least.
I’d love to see the supernatural world in Paralives be a lot more secretive and mysterious than The Sims. I’ve never gotten the sense of a “masquerade” in the sims, they don’t seem to care at all about keeping their supernatural identities hidden. I guess they sorta tried it with human forms for the aliens and vampires in Sims 4 but it doesn’t go far enough in my opinion.
There should be some kind of in-game incentive to keep things under wraps. (that’s like half the fun of the supernatural world :p)
By “steering clear” what I should of explained was steering clear of the basic tropes/limitations of the Sims series. I think if the market demands occult lifestyles in the more “fantastic” role and as in-depth as most people on here talk about, then I think an expansion called Para[normal]lives is the best solution.
It would feel more like a spin-off for those who wish to keep the Paranormal Dimension “separate” or in hiding. But then I would add a quest involving groups or factions wanting to expose the occult and ending in “merging” the non occult and occult parafolk in the open.
I think adding story and quests to occult’s is the sure fire way to “distinguish” paralives from the sims in this context. It would put more of the “game” back into life-simulation games. In general I think creating a mythos/culture/narrative/backstory is the key for Paralives in general, not just occult.0