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Home Forums Gameplay & Simulation List of big and small gameplay ideas by Lorna and cakeefeatured Reply To: List of big and small gameplay ideas by Lorna and cakeefeatured

  • bujomomo

    April 12, 2020 at 3:18 am
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    this is an awesome idea! i love the health status. in similar games, they can just eat whatever they want. it might be tricky to implement but is so clever!

    quote=7913]Something I’ve rarely seen discussed is how to deal with the basic needs. In the sims (typically) we see Energy, Hunger, Social, Fun, Hygiene, and Bladder. I think most people haven’t thought of anything because this is generally thought of as a good model, HOWEVER, we can do better.

    I think nutrition/health could play a major role in the well-being of parafolk. Eating healthy foods, regular doctor visits, occasionally working out, etc. How I would do this is add a “health bar” in addition to these needs. Energy, social, fun, and hygiene would remain similar. Hunger would be changed to nutrition and would be influenced by the types of foods/drinks consumed. Healthy food will influence differently than unhealthy foods.

    All of these needs will influence your overall health, which will affect the likelihood of contracting an illness, mood swings, weight, etc. We’re getting into real life situations ppl!!!



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