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Home Forums Gameplay & Simulation Social Interactions Reply To: Social Interactions

  • amandac

    Star Hubkin
    March 15, 2020 at 7:58 am
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    I also like the element of surprise in my game. That being said, I don’t want my happily married, true blue paras having affairs and getting divorced when I’m not controlling them. If an NPC makes a move on my para, I want them to automatically reject them whether I’m controlling them or not.

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