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Home Forums Gameplay & Simulation Gift giving Reply To: Gift giving

  • Breedmond

    Moderator March 6, 2020 at 8:20 pm
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    I think that is a great idea. To add to that, Para’s will have different reactions to the gift based on who got it for them, when they receive it, and what is. They can reject the gift, become angry, sad, happy, etc. Gifts could also pertain to a specific category. Depending on complexity for the developers, this category can be pre-programmed by the game or selected by the player.

    For example, a red rose (category romantic gift). Para A does not like Para B in a romantic way, but is a ‘good’ Para. Para B gives Para A a red rose. Para A will accept it with a smile to not hurt the feelings of Para B and later gives it to the first random Para on the street. If Para A had liked Para B, Para A would be very excited upon receiving the rose, it would create a positive memory, the rose would be saved in the inventory until placed in a vase on the bedside table. Para A would want to give Para B something as well and their relationship would strengthen.


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