Noteworthy NewcomerFebruary 13, 2020 at 6:31 amHub Points433
I think something like this could be amazing depending on what Alex’s design goals are for simulating emotions in Paralives. If his goal is to take what Sims 4 has with defined emotion states and make it less ‘gamey’ and more memorable, this would be a step in the right direction. Something like this would necessitate a smarter way to handle emotion modifiers, like having ‘moodlets’ drop in intensity over time depending on what they are, this would allow for the more meaningful life moments to actually have an impact on their emotions in the moment (high-intensity, low length), and also for the longer-lasting build up and become the more prevailing emotion (low-intensity, high length).
But back to be more on-subject: if Alex has defined emotion states like Sims 4 does, then the number of emotion state combinations would increase exponentially. If we were to use Sims 4’s emotions as an example (14 emotions valid for this example i.e. not including ‘Fine’, ‘Sleep’, or ‘POSSESSED’), that’s 196 emotion states. So I would be happier if we had this with less gamey emotions like Inspired or Confident.1+