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I think such kind of element will be great to have in-to the game!
Yet, the level of detail seems pretty daunting to take upon. Taking to one extreme, it’s like creating a truly different mechanism on each job.
I wonder though how the job, in general, will be implemented? To make it unique enough yet, general enough so there is sense of cohesion. AFAIK I haven’t heard any words on the job of the paras. Is it mentioned somewhere?+1