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  • Sawdust

    Parafolk
    August 15, 2019 at 10:41 pm
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    quote RBolton post_id=577 time=1565785446 user_id=416:

    quote sawdust post_id=422 time=1565060976 user_id=153:

    But will we be able to turn them off if we don’t want them. To me, having that capability is more important than the type of occult we have in the game.?

    No, instead of it being a toggle it should something like going to the science lab to trap ghosts in their grave, and inversely a choice to allow them to join your household.

    That would be good for game play, maybe part of a Paranormal Investigator occupation, but if you don’t won’t ghosts in your game then being forced to have them is a tad unfair in my opinion if they can indeed be a toggle on and off. It’s different if the toggle is too hard to implement but otherwise I see no reason why those who do not want occult should be forced to have them. 🙂

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