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Home Forums Gameplay & Simulation Disabilities (mental and physical) Reply To: Disabilities (mental and physical)

  • Shaybs

    Noteworthy Newcomer
    November 24, 2019 at 10:32 am
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    [quote quote=5834]

    I like the idea and am also interested in simulating a life with different setbacks. However, I don’t know if this would be an idea they would execute. There’s a reason most games of many genres don’t have playable characters with physical or mental setbacks. It’s a controversial topic and a vast concept to execute. Tragedy or sudden life-changing events can impose triggers for individuals or offense to others if “not portrayed correctly”. If this were to be an idea the devs wanted to include, there would have to be deep consideration of which disabilities to include and to what extent/level of severity they would allow. Not to mention the addition of services, treatments, and support from work/family depending or relationship statuses and financial stability (assuming insurance or medical bills being a thing in the game).

    I would love to see/read other opinions on how something like this could be appropriately executed for this game for its gameplay and its rating.

    I respectively disagree. The thing is that there should be *more* characters with disabilities in everything from books, movies/tv shows and VGs who aren’t either Evil (Captain Hook and Long John Sliver) or temporary disabled (Clara from Heidi and Colin from the Secret Garden). Do you know how sad is it for those people born with disabilities not seeing them represent or represented badly (an excellent example of badly represent disability was Archie in Glee the way the actor was sitting in the wheelchair wasn’t right) in stories?


    I completely agree with the need for representation and recognition of other disabilities is not only presented but also in the proper way. All I’m saying is that the execution in portraying certain extremes for some of the disabilities out there may not be appropriate for a game such as this. I struggle with my own disabilities and I am very put-off by the socially common uses of “depressed” or “anxious” or bi-polar” to describe emotions that are in reality not as severe as these terms actually entail. being sad or tired isn’t depressed. Being nervous or overwhelmed isn’t anxious. Having random mood swings isn’t bipolar. There is so much more to these that people don’t know, understand, or care to. I also struggle with hearing loss and processing delay and those are things that most people have a hard time understanding as well.

    Putting things such as disabilities in games (especially ones that also aim towards a younger audience) have the potential for helping others better understand the setbacks some people experience every day, but it’s difficult to accurately (enough) depict them. If creators care to put a character in a wheelchair (and care about doing it right!) they need to do research in order to not offend people or to accurately show people what this means for individuals who go through these things every day.

    Your comment about Archie from Glee is the perfect example. They wanted to add a little diversity to the show, but you stated and are offended that he doesn’t sit accurately or as others would in a wheelchair. He was a character who had a disability, that portion was recognized. But you along with others scoff at the execution of the details that most creators don’t think about. To bring the reality and light of these disabilities is a lot of pressure and the complexity, as well as the sensitivity of people who really care about these things, is typically more work than it’s worth.

    Again, I totally agree that these things should be more common and introduced in entertainment of all kinds, but it’s a tricky concept to create and include.


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