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Home Forums Parafolk Adaptable Traits for Richer Gameplay Re: Adaptable Traits for Richer Gameplay

  • rbolton

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    August 11, 2019 at 10:49 am
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    quote mirage post_id=491 time=1565358197 user_id=233:

    quote RBolton post_id=369 time=1564715119 user_id=416:

    If Paralives is going to have a trait system like the Sims, then these traits could be classified separately, maybe call it “mental state” or “attitude”. It would be dynamic, maybe even have visual representation (like a slider going from Resilient to, say, Fragile)

    Do you mean a sliding scale that can change throughout a characters life? That would be a good way to do it!

    Maybe more than one sliding scale, but yeah. If Paralives would have a similar UI to the Sims, this is how I would think of this certain part:

    – “Personality” / “Mental” Tab
    — “Traits” – traits obviously
    — “Mental State” – the sliders
    — “Sexual Orientation” – whomst’ve your… character is attracted to
    — maybe a few more stuffs

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