NewbieSeptember 8, 2019 at 1:53 amHub Points152
I do believe this shouldn’t be so difficult to implement either.
This isn’t a game that heavily relies on colour differentiation for its gameplay (and ‘colourblind mode’ shouldn’t be where the game literally changes colour scheme so that it doesn’t include colours from certain colourcones), however I believe it would only require some modifications to the emotion-colour system you see in Sims 4 so that there are more visual/audio indicators for people to rely on rather than simple colour. I’m not sure it would even take an extra “mode”, so to speak, for this game to ensure those who are colourblind are able to play – just extra consideration in terms of designing. ^-^+2