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Home Forums Parafolk Adaptable Traits for Richer Gameplay Re: Adaptable Traits for Richer Gameplay

  • mirage

    August 9, 2019 at 1:43 pm
     Hub Points
    quote RBolton post_id=369 time=1564715119 user_id=416:

    If Paralives is going to have a trait system like the Sims, then these traits could be classified separately, maybe call it “mental state” or “attitude”. It would be dynamic, maybe even have visual representation (like a slider going from Resilient to, say, Fragile)

    Do you mean a sliding scale that can change throughout a characters life? That would be a good way to do it!


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