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Home Forums General Ideas Occults / Life States Re: Occults/Life States

  • Ashes

    Admin July 21, 2019 at 9:42 am
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    quote sawdust post_id=181 time=1563701794 user_id=153:

    I was wondering if we should come at this another way. Instead of thinking about what type of occult creature we want, maybe we should think in terms of attributes, goals, interactivity etc. as many occults share various attributes even though they look and behave different. For example Kelpies were mentioned earlier as creatures who lure their victims, a trait shared with sirens. Mummies and Zombies behave very similar but dress one in rags and a few rended flesh tatoos you have a Zombie while dress them in bandages and you have a Mummy. Take a Fairy and remove it’s wings and you have an Elf, both deal in magic and are generally connected to the land.

    I’m basically just throwing this out there to see if it’s even possible but all creatures of legend tend to have their origins from similar ground. Eg. you have your creatures of death like vampires, zombies, mummies all seeking to turn their victims into the same thing they are. Then you have spirit creatures like ghosts, demons, poltergeists who seek to haunt.

    With some clever thinking we might be able to come up with a list of attributes and actions that cover a wider range of occult types that can be honed into specific creatures through character and dress/appendage choices. 🙂

    I think some people mentioned something like that on discord (Kind of a “create-an-occult”) and it could be nice but we’d also need some visual and special animations for them though, as obviously fairy (in what people envisioned when mentioning that term and not as a race) have wings when elves don’t 🙂

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