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Star HubkinOctober 15, 2020 at 4:47 pmHub Points15018
That sounds like a great way to implement toggles. I think another good method would be separating things by gameplay features. Like settings for weather, pets, Parafolk behaviors/AI, etc. That way people can easily know what they want and only focus on that. If those lists are too broad, maybe it could categorized by “world”, “characters”, and so on, and then once you go in, then you can choose the difficulty and anything else you want to toggle.+6