High HubkinSeptember 20, 2020 at 8:57 pmHub Points2033
I agree wholeheartedly! I never enjoyed the “other” game’s emotion system as these things are far more complex in real life than “happy”, “sad”, “angry”. The moodlets in the third installment affected your overall “health” meter, which included both mental and physical aspects.
I can be “happy” in general but I can also be “freezing” from the weather and “excited” about winter festivities but also “nervous” because I’ve never been iceskating before. The simple emotions just aren’t enough to fully convey how a person simulated person can feel.
I really hope we have a system that not only takes into account emotions, but physical & mental quirks like how TS3 during spring you could get “stuffy” from allergies, which could be remedied with an alergy shot. Or someone with a kind of trait opposite of your own could make your parafolk feel “anxious” or “annoyed”.
I’m really proud of Alex and the team working so hard on this game, I actually feel like we can properly express ourselves. Thanks so much for hearing our ideas!