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EritzkakRising HubkinJune 28, 2020 at 5:17 pmHub Points1515
I really like that concept, Dizzardy, but I agree that it might be hard to implement. I guess as the system automatically creates more NPCs, kind of like in the Sims, it’ll be harder to determine favourites and memory-based options. Creating routines within the game can’t be that hard, though, so for parks perhaps they could implement an age-based system. Elders visit the parks in the morning and during the day when most people are at work, moms with their toddlers before noon, children and adults in the afternoon when work and school is out, and more teenagers around late afternoon/early night. Same with most places, shops, restaurants etc, and when shops close the area might become empty. It would create a lot of diversity and realism, and I don’t think it’s too hard to program into the game 😀