Early look at character customisation sliders


[vc_row type=”in_container” full_screen_row_position=”middle” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″ shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_link_target=”_self” column_shadow=”none” column_border_radius=”none” width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][nectar_gradient_text heading_tag=”h2″ color=”extra-color-gradient-1″ gradient_direction=”diagonal” text=”Early prototype of character creation tools revealed.”][vc_column_text]

  • Multiple ways to customise characters confirmed.
  • Players will be able to use sliders to customise characters, like TS2 and TS3.
  • Players will also be able to directly click on body parts and manipulate them, like TS4.

Solo game developer Alex Masse has been working behind the scenes lately, designing the mysterious Parafolks, which is the official name of the characters that will be seen in Paralives.

Fans are anxiously waiting for the big reveal, which is due to arrive in the following months in the form of a game trailer. Today, however, Alex revealed an early prototype of the character customisation tools that will be available in the upcoming life simulation game.

[/vc_column_text][vc_video link=”https://www.youtube.com/watch?v=xqr_ziukUa4″][vc_column_text]

Honk Honk!

[egg id=”1″]

[/vc_column_text]

[nectar_gradient_text heading_tag=”h2″ color=”extra-color-gradient-1″ gradient_direction=”diagonal” text=”Multiple ways to customise characters confirmed.”][vc_column_text]Don’t panic; Parafolks are not geese. In the video, we are shown a very early concept of the character customisation tools in Paralives. Players will have many options to design their Paras; one is the classic method of using sliders to control the shape and size of different features and body parts, and the other method is the more modern way of clicking and dragging directly on the character, just like The Sims 4.

To give you some context of why there will be 2 different ways to customise the characters, Alex recently hosted a Patreon Poll asking fans which of the two aforementioned customisation techniques are better. It turns out that some people prefer sliders and some people prefer to click and drag on the character directly. Some prefer both methods and asked if both are possible? Well, it turns out we can have both; body sliders will be directly linked to the “click and drag” method. Everybody wins![/vc_column_text][nectar_gradient_text heading_tag=”h2″ color=”extra-color-gradient-1″ gradient_direction=”diagonal” text=”Update: Characters will not be “low-poly“”][vc_column_text]A new quote from Alex reveals some exciting new details about the planned style of character designs. Perhaps due to the current art style of the game’s environment, many fans have expressed concern about whether the characters will lack detail, or will be too “low poly”.

The goal is realistic proportions and details while still being a bit cartoony. They won’t really be low-poly – Alex Masse

[/vc_column_text][vc_column_text]Stay tuned for more Paralives updates, or subscribe to our newsletter for a chance to win a copy of Paralives upon release.

 

[/vc_column_text][/vc_column][/vc_row][vc_row type=”in_container” full_screen_row_position=”middle” bg_image=”40″ bg_position=”center center” bg_repeat=”no-repeat” scene_position=”center” text_color=”light” text_align=”center” top_padding=”12%” bottom_padding=”11%” class=”banner” enable_gradient=”true” color_overlay=”#2f78ed” color_overlay_2=”#68b954″ gradient_direction=”left_t_to_right_b” overlay_strength=”0.95″ shape_divider_position=”bottom” bg_image_animation=”zoom-out-slow” shape_type=””][vc_column column_padding=”padding-6-percent” column_padding_position=”left-right” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_link_target=”_self” column_shadow=”none” column_border_radius=”none” width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” column_border_width=”none” column_border_style=”solid” bg_image_animation=”none” enable_animation=”true” animation=”fade-in-from-bottom”][vc_column_text]

Want to take part?

Paralives is a game built for the community, by the community. The developers encourage YOU to share your ideas for your dream life simulation game![/vc_column_text][divider line_type=”No Line” custom_height=”0″][nectar_btn size=”large” button_style=”regular” button_color_2=”Accent-Color” color_override=”#ffffff” solid_text_color_override=”#2f78ed” icon_family=”none” el_class=”banner” url=”/forum” text=”Join the forum!”][/vc_column][/vc_row]

0

Related Articles

Paralives: Top 10 Most Requested Features

[vc_row type=”in_container” full_screen_row_position=”middle” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″ shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_link_target=”_self” column_shadow=”none” column_border_radius=”none” width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][nectar_gradient_text heading_tag=”h2″ color=”extra-color-gradient-1″…

Paralives: Everything we know so far

[vc_row type=”in_container” full_screen_row_position=”middle” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″ shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_link_target=”_self” column_shadow=”none” column_border_radius=”none” width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][vc_column_text] An exciting…

EXCLUSIVE: Interview with Alex Massé

[vc_row type=”in_container” full_screen_row_position=”middle” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″ shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_link_target=”_self” column_shadow=”none” column_border_radius=”none” width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][nectar_gradient_text heading_tag=”h2″ color=”extra-color-gradient-1″…

Thanksgiving update: Kitchens and Colour Wheels

[vc_row type=”in_container” full_screen_row_position=”middle” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″ shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_link_target=”_self” column_shadow=”none” column_border_radius=”none” width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][vc_column_text] The Colour…

Responses

Your email address will not be published. Required fields are marked *

New Report

Close